StickyIcky
25-07-08, 02:37 AM
Made By: Nexis
Description:
Darkmoon Faire is a traveling fair that showcases the weird and the extraordinary. Often spotted in Elwynn Forest, Mulgore, and Terokkar Forest.
A gathering of the exotic from around the world and beyond, Silas Darkmoon has brought together the Darkmoon Faire as a celebration of the wonders and mysteries found in Azeroth. While the Faire spends most of its time in parts unknown, they do stop from time to time in Mulgore, Elwynn Forest and Terokkar Forest. When the faire is on its way, barkers will stop by Orgrimmar, Ironforge and Shattrath City to announce its arrival.Screenshots:
http://img126.imageshack.us/img126/327/wowscrnshot040608015819ot3.th.jpg (http://img126.imageshack.us/my.php?image=wowscrnshot040608015819ot3.jpg)http://img95.imageshack.us/img95/5084/wowscrnshot041208074158ck4.th.jpg (http://img95.imageshack.us/my.php?image=wowscrnshot041208074158ck4.jpg)http://img95.imageshack.us/img95/7213/wowscrnshot041208074258ec3.th.jpg (http://img95.imageshack.us/my.php?image=wowscrnshot041208074258ec3.jpg)http://img126.imageshack.us/img126/7091/wowscrnshot041208074527qu6.th.jpg (http://img126.imageshack.us/my.php?image=wowscrnshot041208074527qu6.jpg)
Download:
Download r22! (http://filebeam.com/77e291da7e5c56161754427464699824)
Password: arcemu
How-To Install:
1. Open the scripts folder and add the project to your current scripts folder. Just apply the corresponding folders. (Built using Moonscripts)
2. Open your script project and 'Add Existing Project', applying the project file if it's not already added.
3. Compile the scripts for your server. This will create a 'DarkmoonFaire.dll' file to add to your scripts_bin folder.
4. Open the 'Locations' folder and pick a location you wish to add to your server.
5. Pick a series from that folder. (Setup = The faire workers setting up (like retail); Active = Full Spawned Event; Remove = Used to remove each set.)
6. In that folder apply the 'DarkmoonFaire_<Location>_<Series>.sql to your world database.
7. Reboot, and it ready to go!
Notes:
This project is extermely blizzlike as I have purged all data from retail servers. Currently the only two locations avalible are Mulgore and Elwynn Forest. I have put countless hours into this and am looking for anyone willing to help develop the tonk system and a few other C++ related areas. If you are interested please PM me on these forums.
Feel free to use this and distribute it freely, all I ask is for some sort of credit, even if only left in the compiled dll. Also if you improve this in anyway, please share it with everyone else here, as I have done with this. We're all here for the open-source, lets keep it that way.
Changelog:
Revision 22:
- Fixed the sql queries so that adding and removing work correctly and remove everything.
- Bunch more cleanup work. Will begin quest rebuild shortly.
Revision 21:
- Removed custom carnies from active series. Now using the correct npc.
- Active carnies now hold thier broom and bucket like they should.
Revision 20:
- Fixed the custom carnies. They now apply correctly.
- Renamed one of the files.
Revision 19:
- Cleaned up all location sql files.
- Removed old sql folders with ripped data. These arn't needed anymore.
- Added a 'Remove' sql for Mulgore Setup series. Whops.
Revision 18:
- Removed the Blastenheimer script from the project since it somehow go left behind.
- Cleaned up sayge script a bit.
Revision 17:
- Updated TonkControlConsole.cpp in the /extras/ folder. So far you can only drive then around. Anyone
interested in helping with this script?
- Fixed Tonks to have correct faction, hp and mana.
- Edited cannon type, this will change.
Revision 16:
- Blastenheimer 5000 Cannon scripted. This is in the /extras/ folder and to use it you have to use the
patch 'Gameobject_RemoveModifyEvent.patch' in the /patch/ folder or it won't compile.
- Cannon still does not animate, and this can only be used in ElwynnForest right now until I find a way
to make it work in multiple locations. Can anyone script this to animate? Me love you long time.wink.gif
Revision 15:
- Added the music to the Faire in ElwynnForest. I used an invisible npc instead of a gameobject.
If anyone can script this for a gameobject, please post it.
- Updated sqls to spawn this 'dmfmusic' npc.
- Edited some scriptsFaire Schedule:
2008 Schedule
Elwynn Dates
March 3 - March 9
June 9 - June 15
September 8 - September 14
December 8 - December 14
Mulgore Dates
January 7 - January 13
April 7 - April 13
July 7 - July 13
October 6 - October 12
Terokkar Forest Dates
February 4 - January 10
May 5 - May 11
August 4 - August 10
November 10 - November 16
Description:
Darkmoon Faire is a traveling fair that showcases the weird and the extraordinary. Often spotted in Elwynn Forest, Mulgore, and Terokkar Forest.
A gathering of the exotic from around the world and beyond, Silas Darkmoon has brought together the Darkmoon Faire as a celebration of the wonders and mysteries found in Azeroth. While the Faire spends most of its time in parts unknown, they do stop from time to time in Mulgore, Elwynn Forest and Terokkar Forest. When the faire is on its way, barkers will stop by Orgrimmar, Ironforge and Shattrath City to announce its arrival.Screenshots:
http://img126.imageshack.us/img126/327/wowscrnshot040608015819ot3.th.jpg (http://img126.imageshack.us/my.php?image=wowscrnshot040608015819ot3.jpg)http://img95.imageshack.us/img95/5084/wowscrnshot041208074158ck4.th.jpg (http://img95.imageshack.us/my.php?image=wowscrnshot041208074158ck4.jpg)http://img95.imageshack.us/img95/7213/wowscrnshot041208074258ec3.th.jpg (http://img95.imageshack.us/my.php?image=wowscrnshot041208074258ec3.jpg)http://img126.imageshack.us/img126/7091/wowscrnshot041208074527qu6.th.jpg (http://img126.imageshack.us/my.php?image=wowscrnshot041208074527qu6.jpg)
Download:
Download r22! (http://filebeam.com/77e291da7e5c56161754427464699824)
Password: arcemu
How-To Install:
1. Open the scripts folder and add the project to your current scripts folder. Just apply the corresponding folders. (Built using Moonscripts)
2. Open your script project and 'Add Existing Project', applying the project file if it's not already added.
3. Compile the scripts for your server. This will create a 'DarkmoonFaire.dll' file to add to your scripts_bin folder.
4. Open the 'Locations' folder and pick a location you wish to add to your server.
5. Pick a series from that folder. (Setup = The faire workers setting up (like retail); Active = Full Spawned Event; Remove = Used to remove each set.)
6. In that folder apply the 'DarkmoonFaire_<Location>_<Series>.sql to your world database.
7. Reboot, and it ready to go!
Notes:
This project is extermely blizzlike as I have purged all data from retail servers. Currently the only two locations avalible are Mulgore and Elwynn Forest. I have put countless hours into this and am looking for anyone willing to help develop the tonk system and a few other C++ related areas. If you are interested please PM me on these forums.
Feel free to use this and distribute it freely, all I ask is for some sort of credit, even if only left in the compiled dll. Also if you improve this in anyway, please share it with everyone else here, as I have done with this. We're all here for the open-source, lets keep it that way.
Changelog:
Revision 22:
- Fixed the sql queries so that adding and removing work correctly and remove everything.
- Bunch more cleanup work. Will begin quest rebuild shortly.
Revision 21:
- Removed custom carnies from active series. Now using the correct npc.
- Active carnies now hold thier broom and bucket like they should.
Revision 20:
- Fixed the custom carnies. They now apply correctly.
- Renamed one of the files.
Revision 19:
- Cleaned up all location sql files.
- Removed old sql folders with ripped data. These arn't needed anymore.
- Added a 'Remove' sql for Mulgore Setup series. Whops.
Revision 18:
- Removed the Blastenheimer script from the project since it somehow go left behind.
- Cleaned up sayge script a bit.
Revision 17:
- Updated TonkControlConsole.cpp in the /extras/ folder. So far you can only drive then around. Anyone
interested in helping with this script?
- Fixed Tonks to have correct faction, hp and mana.
- Edited cannon type, this will change.
Revision 16:
- Blastenheimer 5000 Cannon scripted. This is in the /extras/ folder and to use it you have to use the
patch 'Gameobject_RemoveModifyEvent.patch' in the /patch/ folder or it won't compile.
- Cannon still does not animate, and this can only be used in ElwynnForest right now until I find a way
to make it work in multiple locations. Can anyone script this to animate? Me love you long time.wink.gif
Revision 15:
- Added the music to the Faire in ElwynnForest. I used an invisible npc instead of a gameobject.
If anyone can script this for a gameobject, please post it.
- Updated sqls to spawn this 'dmfmusic' npc.
- Edited some scriptsFaire Schedule:
2008 Schedule
Elwynn Dates
March 3 - March 9
June 9 - June 15
September 8 - September 14
December 8 - December 14
Mulgore Dates
January 7 - January 13
April 7 - April 13
July 7 - July 13
October 6 - October 12
Terokkar Forest Dates
February 4 - January 10
May 5 - May 11
August 4 - August 10
November 10 - November 16