MikExV™
30-04-10, 03:25 PM
When I compile I get this error
1>------ Build started: Project: ExtraScripts, Configuration: Release Win32 ------
1>Compiling...
1>Bag Stone.cpp
1>..\..\..\..\..\Bag Stone.cpp(1) : warning C4627: '#include "StdAfx.h"': skipped when looking for precompiled header use
1> Add directive to 'Setup.h' or rebuild precompiled header
1>..\..\..\..\..\Bag Stone.cpp(10) : error C2470: 'Stone' : looks like a function definition, but there is no parameter list; skipping apparent body
1>..\..\..\..\..\Bag Stone.cpp(22) : error C2653: 'Stone' : is not a class or namespace name
1>..\..\..\..\..\Bag Stone.cpp(22) : error C2146: syntax error : missing ';' before identifier 'GossipHello'
1>..\..\..\..\..\Bag Stone.cpp(22) : error C2182: 'Bag' : illegal use of type 'void'
1>..\..\..\..\..\Bag Stone.cpp(23) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>..\..\..\..\..\Bag Stone.cpp(27) : warning C4508: 'GossipHello' : function should return a value; 'void' return type assumed
1>..\..\..\..\..\Bag Stone.cpp(40) : error C2653: 'Stone' : is not a class or namespace name
1>..\..\..\..\..\Bag Stone.cpp(40) : error C2146: syntax error : missing ';' before identifier 'GossipSelectOption'
1>..\..\..\..\..\Bag Stone.cpp(40) : error C2182: 'Bag' : illegal use of type 'void'
1>..\..\..\..\..\Bag Stone.cpp(40) : error C2086: 'int Bag' : redefinition
1> ..\..\..\..\..\Bag Stone.cpp(22) : see declaration of 'Bag'
1>..\..\..\..\..\Bag Stone.cpp(41) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>..\..\..\..\..\Bag Stone.cpp(66) : error C2143: syntax error : missing ';' before '}'
1>..\..\..\..\..\Bag Stone.cpp(71) : error C2039: 'Gossip_Compelete' : is not a member of 'Player'
1> c:\wowserver\compile\trunk\src\arcemu-world\Player.h(906) : see declaration of 'Player'
1>..\..\..\..\..\Bag Stone.cpp(77) : error C2065: 'i' : undeclared identifier
1>..\..\..\..\..\Bag Stone.cpp(83) : warning C4508: 'GossipSelectOption' : function should return a value; 'void' return type assumed
1>..\..\..\..\..\Bag Stone.cpp(84) : error C2059: syntax error : '}'
1>..\..\..\..\..\Bag Stone.cpp(84) : error C2143: syntax error : missing ';' before '}'
1>..\..\..\..\..\Bag Stone.cpp(84) : error C2059: syntax error : '}'
1>..\..\..\..\..\Bag Stone.cpp(86) : error C2653: 'Teleporter' : is not a class or namespace name
1>..\..\..\..\..\Bag Stone.cpp(87) : error C2143: syntax error : missing ';' before '{'
1>..\..\..\..\..\Bag Stone.cpp(87) : error C2447: '{' : missing function header (old-style formal list?)
1>..\..\..\..\..\Bag Stone.cpp(93) : error C2061: syntax error : identifier 'Teleporter'
1>Build log was saved at "file://c:\WoWServer\HighRate Core\trunk\src\scripts\projects\2003_int_release\B uildLog.htm"
1>ExtraScripts - 20 error(s), 3 warning(s)
========== Build: 0 succeeded, 1 failed, 5 up-to-date, 0 skipped ==========The Script Im trying to compile is
#include "StdAfx.h"
#include "Setup.h"
#ifdef WIN32
#pragma warning(disable:4305)
#endif
#define STONEID 6948
class SCRIPT_DECL Bag Stone : public GossipScript
{
public:
void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
void GossipEnd(Object * pObject, Player* Plr);
void Destroy()
{
delete this;
}
};
void Bag Stone::GossipHello(Object * pObject, Player* Plr, bool AutoSend)
{
if(Plr->CombatStatus.IsInCombat())
{
Plr->BroadcastMessage("You are in combat!");
return;
}
GossipMenu *Menu;
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
{
Menu->AddItem(7,"To The Mall", 1);
Menu->AddItem(3,"Use Hearthstone", 2);
Menu->AddItem(3,"Custom Instances", 3);
Menu->AddItem(4,"Teach me all Flight Paths!", 5);
if(AutoSend)
Menu->SendTo(Plr);
}}
void Bag Stone::GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
{
GossipMenu * Menu;
switch(IntId)
{
case 0:
GossipHello(pObject, Plr, true);
break;
case 2:
{
Plr->CastSpell(Plr, 8690, 0);
Plr->Gossip_Complete();
}
break;
case 1:
{
Plr->EventTeleport(0, -9276.238281, -2288.817627, 67.916161);
Plr->Gossip_Complete();
}
break;
case 3:
{
Menu->AddItem(2,"This Function Is Currently Disabled, We appoligize for any inconvenience", 4)
}
break;
case 4:
{
Plr->Gossip_Compelete();
}
break;
case 5:
{
Plr->SetTaximask(i, 0xFFFFFFFF);
Plr->Gossip_Complete();
}
break;
}
}
}
void Teleporter::GossipEnd(Object * pObject, Player* Plr)
{
GossipScript::GossipEnd(pObject, Plr);
}
void Teleporter(ScriptMgr * mgr)
{
GossipScript * gs = (GossipScript*) new Teleporter();
mgr->register_gossip_script(112230, gs);
}I made the script when i got bored, im new to C++ Thats why im asking for h3lp I have tried every thing I could think of!
1>------ Build started: Project: ExtraScripts, Configuration: Release Win32 ------
1>Compiling...
1>Bag Stone.cpp
1>..\..\..\..\..\Bag Stone.cpp(1) : warning C4627: '#include "StdAfx.h"': skipped when looking for precompiled header use
1> Add directive to 'Setup.h' or rebuild precompiled header
1>..\..\..\..\..\Bag Stone.cpp(10) : error C2470: 'Stone' : looks like a function definition, but there is no parameter list; skipping apparent body
1>..\..\..\..\..\Bag Stone.cpp(22) : error C2653: 'Stone' : is not a class or namespace name
1>..\..\..\..\..\Bag Stone.cpp(22) : error C2146: syntax error : missing ';' before identifier 'GossipHello'
1>..\..\..\..\..\Bag Stone.cpp(22) : error C2182: 'Bag' : illegal use of type 'void'
1>..\..\..\..\..\Bag Stone.cpp(23) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>..\..\..\..\..\Bag Stone.cpp(27) : warning C4508: 'GossipHello' : function should return a value; 'void' return type assumed
1>..\..\..\..\..\Bag Stone.cpp(40) : error C2653: 'Stone' : is not a class or namespace name
1>..\..\..\..\..\Bag Stone.cpp(40) : error C2146: syntax error : missing ';' before identifier 'GossipSelectOption'
1>..\..\..\..\..\Bag Stone.cpp(40) : error C2182: 'Bag' : illegal use of type 'void'
1>..\..\..\..\..\Bag Stone.cpp(40) : error C2086: 'int Bag' : redefinition
1> ..\..\..\..\..\Bag Stone.cpp(22) : see declaration of 'Bag'
1>..\..\..\..\..\Bag Stone.cpp(41) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>..\..\..\..\..\Bag Stone.cpp(66) : error C2143: syntax error : missing ';' before '}'
1>..\..\..\..\..\Bag Stone.cpp(71) : error C2039: 'Gossip_Compelete' : is not a member of 'Player'
1> c:\wowserver\compile\trunk\src\arcemu-world\Player.h(906) : see declaration of 'Player'
1>..\..\..\..\..\Bag Stone.cpp(77) : error C2065: 'i' : undeclared identifier
1>..\..\..\..\..\Bag Stone.cpp(83) : warning C4508: 'GossipSelectOption' : function should return a value; 'void' return type assumed
1>..\..\..\..\..\Bag Stone.cpp(84) : error C2059: syntax error : '}'
1>..\..\..\..\..\Bag Stone.cpp(84) : error C2143: syntax error : missing ';' before '}'
1>..\..\..\..\..\Bag Stone.cpp(84) : error C2059: syntax error : '}'
1>..\..\..\..\..\Bag Stone.cpp(86) : error C2653: 'Teleporter' : is not a class or namespace name
1>..\..\..\..\..\Bag Stone.cpp(87) : error C2143: syntax error : missing ';' before '{'
1>..\..\..\..\..\Bag Stone.cpp(87) : error C2447: '{' : missing function header (old-style formal list?)
1>..\..\..\..\..\Bag Stone.cpp(93) : error C2061: syntax error : identifier 'Teleporter'
1>Build log was saved at "file://c:\WoWServer\HighRate Core\trunk\src\scripts\projects\2003_int_release\B uildLog.htm"
1>ExtraScripts - 20 error(s), 3 warning(s)
========== Build: 0 succeeded, 1 failed, 5 up-to-date, 0 skipped ==========The Script Im trying to compile is
#include "StdAfx.h"
#include "Setup.h"
#ifdef WIN32
#pragma warning(disable:4305)
#endif
#define STONEID 6948
class SCRIPT_DECL Bag Stone : public GossipScript
{
public:
void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
void GossipEnd(Object * pObject, Player* Plr);
void Destroy()
{
delete this;
}
};
void Bag Stone::GossipHello(Object * pObject, Player* Plr, bool AutoSend)
{
if(Plr->CombatStatus.IsInCombat())
{
Plr->BroadcastMessage("You are in combat!");
return;
}
GossipMenu *Menu;
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
{
Menu->AddItem(7,"To The Mall", 1);
Menu->AddItem(3,"Use Hearthstone", 2);
Menu->AddItem(3,"Custom Instances", 3);
Menu->AddItem(4,"Teach me all Flight Paths!", 5);
if(AutoSend)
Menu->SendTo(Plr);
}}
void Bag Stone::GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
{
GossipMenu * Menu;
switch(IntId)
{
case 0:
GossipHello(pObject, Plr, true);
break;
case 2:
{
Plr->CastSpell(Plr, 8690, 0);
Plr->Gossip_Complete();
}
break;
case 1:
{
Plr->EventTeleport(0, -9276.238281, -2288.817627, 67.916161);
Plr->Gossip_Complete();
}
break;
case 3:
{
Menu->AddItem(2,"This Function Is Currently Disabled, We appoligize for any inconvenience", 4)
}
break;
case 4:
{
Plr->Gossip_Compelete();
}
break;
case 5:
{
Plr->SetTaximask(i, 0xFFFFFFFF);
Plr->Gossip_Complete();
}
break;
}
}
}
void Teleporter::GossipEnd(Object * pObject, Player* Plr)
{
GossipScript::GossipEnd(pObject, Plr);
}
void Teleporter(ScriptMgr * mgr)
{
GossipScript * gs = (GossipScript*) new Teleporter();
mgr->register_gossip_script(112230, gs);
}I made the script when i got bored, im new to C++ Thats why im asking for h3lp I have tried every thing I could think of!