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View Full Version : [Lua] The Lich King - Blizzlike



Wise
20-03-10, 10:08 PM
http://i48.tinypic.com/dm4fhf.png

Description:

So basically I took it upon myself to creature The Lich King fight 10man blizzlike.
This is as blizzlike as I could get it using default ArcEmu, many of the game mechanics that I needed was not implemented yet and many of the visuals/spells I needed were not
extracted due to the crap DBC extractor ArcEmu provide. Still, I have created this with what I had to work with and I think it's pretty good.

This is for ArcEmu.

Bits Missing/Not Blizzlike:

-Many Visuals (Because ArcEmu do not support A LOT of what is needed :/ DBC Extractor didn't even extract half the spells I needed)
-Floor blowing up and 'pillars' blowing up visuals (Game mechanics missing from ArcEmu)
-Valkyrs (This part works blizzlike, it just looks completly different due to missing game mechanics etc, it uses vehicles on retail which ofc isn't on ArcEmu)
-Frostmourne Chamber (A huge script would be needed for this to work properly and to be honest, I couldn't be bothered since it's a minor part to the fight. :3)
-Tirion's heroic jump thing (Couldn't work out how to do it and didn't want to spend years tinkering with it)


http://www.youtube.com/watch?v=jI4LYS04QpY&feature=player_embedded

Download (See attached or use the pastebin links):
Note: Password on attached file is stoneharry
Script:

Lua | ------------------------------ - Stoneharry - KMXnsybQ - Pastebin.com (http://pastebin.com/KMXnsybQ)

SQL:

10 Man Version

Lua | INSERT INTO items (entry, cl - Stoneharry - yNfWZepQ - Pastebin.com (http://pastebin.com/yNfWZepQ)
Included in SQL is a recall to the frozen throne - .rec port zoo

Download Link:
Filebeam - Beam up that File Scottie! (http://filebeam.com/503e4db252b7a80f9f114566a1e453fe)

10 Man Version - Heroic


Lua | ------------------------------ - Stoneharry - P9FERUkQ - Pastebin.com (http://pastebin.com/P9FERUkQ)

Lua | insert into `creature_proto` ( - Stoneharry - 10 man heroic SQL by Asir - WqSkr4Fw - Pastebin.com (http://pastebin.com/WqSkr4Fw)

25 Man Version

Please note, the 25man version and 10man version currently conflict, since they both use the same worldmap. So only use one of the two versions!

Lua | ------------------------------ - Stoneharry - Z8pmGjiP - Pastebin.com (http://pastebin.com/Z8pmGjiP)

Lua | insert into `creature_proto` ( - LK25 SQL - C28694cT - Pastebin.com (http://pastebin.com/C28694cT)

Merged Version

This version makes 10man, 10man heroic and 25man into one script!

Lua | ------------------------------ - Stoneharry - vzZKjSiA - Pastebin.com (http://pastebin.com/vzZKjSiA)

Lua | INSERT INTO items (entry, clas - Stoneharry - W2yWT59d - Pastebin.com (http://pastebin.com/W2yWT59d)



Credits:

-stoneharry (writing script, putting together SQL, finding all visuals/ids/gameobjects etc)
-Kaidos (gave me a sound id to work from and some visual ideas as replacements to the missing spells)
-Sebbe (taught me how to use packets properly)
-sely_zero (helped alter many parts to blizzlike)
-Daskin (Showed my quake visual)


Originally Posted by stoneharry

StickyIcky
23-03-10, 01:17 AM
Very Nice

I'm working on all bosses of ICC 10 and 25.

Since my guild is doing them and i'm frapsing each one. :)

Expert100
30-04-10, 03:54 AM
very cool +rep ! verry usefull ! gj !

freddan46
30-04-10, 09:04 AM
well doen

Tudi
22-05-10, 03:45 AM
+rep
hail to the king baby

jtarules89
28-05-10, 01:36 PM
Thanks for the release

Justwind
17-06-10, 05:35 AM
really nice, but i have a little problem, everything works, but when i start this, lich king dont go down, he move up and stuck in the wall, whats wrong???he have to come down to us....any help???

Pedregon
17-06-10, 12:47 PM
Updated the main post 10 man heroic, 25 man, and merged links.

Justwind
17-06-10, 12:53 PM
i got 10man normal, everything looks good, but boss go up and gone, he should go down and fight, but he dont, help man plz

Justwind
18-06-10, 04:44 AM
look man ImageShack Album - 5 images (http://img517.imageshack.us/gal.php?g=wowscrnshot061810113747.jpg) whats wrong with it???

stoneharry
22-06-10, 03:14 AM
He doesn't have a clue since he didn't make it so there's no point asking him...

The issue is either:
1) The gameobjects are spawned in the wrong place
2) Collision is screwing up
3) ArcEmu recently implemented in a new creature_spawns flag, if you set_flying to 2 then npc's will work properly on gameobjects. They have not been set to 2 in this SQL, so that might be causing it for you.