Dr. Fallen
13-03-10, 11:00 AM
Hi guys, I recently had a repack and it had the Catapult - FLY FLY in it so I thought;" Hey thats awesome!" until I spawned it.. It did nothing so well I tried to change it.
So first you want to open up the DB and go to
Gameobject_Names.
Then look for your gameobject (or create one) I used a catapult.
Entry ID: Can be whatever you want. I chose 70000
Type: 22, Or if other people know another type to make it interactable.. ^^
name: Can be whatever you want.. I chose Catapult.
category: Got no clue what that is, Leave it at 0
CastBarText: If it's a spell with a casttime that what you type shall be in the castbar
UnkStr: No clue ._.
SpellFocus: Thats the spell ID of the spell it's gonna cast, I used 24199 wich is knockback 35 triggers. just as an example :D
and leave the rest at 0.
Well thats about it :D It worked fine for me altough some spells require mana.. and wont be available to players without mana. :D
So first you want to open up the DB and go to
Gameobject_Names.
Then look for your gameobject (or create one) I used a catapult.
Entry ID: Can be whatever you want. I chose 70000
Type: 22, Or if other people know another type to make it interactable.. ^^
name: Can be whatever you want.. I chose Catapult.
category: Got no clue what that is, Leave it at 0
CastBarText: If it's a spell with a casttime that what you type shall be in the castbar
UnkStr: No clue ._.
SpellFocus: Thats the spell ID of the spell it's gonna cast, I used 24199 wich is knockback 35 triggers. just as an example :D
and leave the rest at 0.
Well thats about it :D It worked fine for me altough some spells require mana.. and wont be available to players without mana. :D