skinlayers
26-02-10, 02:50 PM
I've mentioned this in a couple of existing threads, but I think its note worthy enough to make a separate topic.
After being frustrated for weeks at having to apply the same fixed for linux compiles over and over, I decided to create my own repo and fix them there. Both Core & Branch contain updated AHbot and playerbot branches as well as a combined branch that has both.Though my repo was create with linux users in mind, it should work just fine for Windows users as well.
skinlayers's Profile - GitHub (http://github.com/skinlayers)
evo-X-Core is exactly the same as the beleko repo, except for I've added Branch commit 65. This fixes the compile errors that was breaking building the source under linux.
evo-X-Branch is a little different. I have no real interest in 3.3.3 until the client is officially released. I want to maintain compatibility with the current 3.3.2 client. So what I've done is fork evo-X-Branch at commit 59 (the last to support 3.3.2), and back ported Branch commits 60 - 82 (83 was a 3.3.3 PTR specific update). That way, I can have 3.3.2 clients but also have all of the updates up to Branch 83.
For evo-X-Core 492
After cloning my repo with:
git clone git://github.com/skinlayers/evo-X-Core.git
For AHbot:
cd evo-X-Core
git checkout origin/ahbot
git checkout -b ahbot
For playerbot:
cd evo-X-Core
git checkout origin/playerbot
git checkout -b playerbot
For both AHbot & playerbot:
cd evo-X-Core
git checkout origin/combined
git checkout -b combined
For evo-X-Branch 82/83
After cloning my repo with:
git clone git://github.com/skinlayers/evo-X-Branch.git
For AHbot:
cd evo-X-Branch
git checkout origin/ahbot
git checkout -b ahbot
cd evo-X-Core-3.2.2
For playerbot:
cd evo-X-Branch
git checkout origin/playerbot
git checkout -b playerbot
cd evo-X-Core-3.2.2
For both AHbot & playerbot:
cd evo-X-Branch
git checkout origin/combined
git checkout -b combined
cd evo-X-Core-3.2.2
Enjoy!
skinlayers
After being frustrated for weeks at having to apply the same fixed for linux compiles over and over, I decided to create my own repo and fix them there. Both Core & Branch contain updated AHbot and playerbot branches as well as a combined branch that has both.Though my repo was create with linux users in mind, it should work just fine for Windows users as well.
skinlayers's Profile - GitHub (http://github.com/skinlayers)
evo-X-Core is exactly the same as the beleko repo, except for I've added Branch commit 65. This fixes the compile errors that was breaking building the source under linux.
evo-X-Branch is a little different. I have no real interest in 3.3.3 until the client is officially released. I want to maintain compatibility with the current 3.3.2 client. So what I've done is fork evo-X-Branch at commit 59 (the last to support 3.3.2), and back ported Branch commits 60 - 82 (83 was a 3.3.3 PTR specific update). That way, I can have 3.3.2 clients but also have all of the updates up to Branch 83.
For evo-X-Core 492
After cloning my repo with:
git clone git://github.com/skinlayers/evo-X-Core.git
For AHbot:
cd evo-X-Core
git checkout origin/ahbot
git checkout -b ahbot
For playerbot:
cd evo-X-Core
git checkout origin/playerbot
git checkout -b playerbot
For both AHbot & playerbot:
cd evo-X-Core
git checkout origin/combined
git checkout -b combined
For evo-X-Branch 82/83
After cloning my repo with:
git clone git://github.com/skinlayers/evo-X-Branch.git
For AHbot:
cd evo-X-Branch
git checkout origin/ahbot
git checkout -b ahbot
cd evo-X-Core-3.2.2
For playerbot:
cd evo-X-Branch
git checkout origin/playerbot
git checkout -b playerbot
cd evo-X-Core-3.2.2
For both AHbot & playerbot:
cd evo-X-Branch
git checkout origin/combined
git checkout -b combined
cd evo-X-Core-3.2.2
Enjoy!
skinlayers