Wise
07-12-20, 11:15 AM
Old TC revs Old School PvP Titles script by Parranoia
What it does?
At each specified interval of honorable kills that someone earns, they will be given the corresponding title for that rank. The way the script comes, at 50 kills you would get the Private title if you are Alliance or Scout if you were Horde. These numbers are easily editable at the top of the script.
#include "ScriptPCH.h"
enum Ranks
{
RANK_1 = 50,
RANK_2 = 100,
RANK_3 = 500,
RANK_4 = 1000,
RANK_5 = 2000,
RANK_6 = 4000,
RANK_7 = 5000,
RANK_8 = 6000,
RANK_9 = 8000,
RANK_10 = 10000,
RANK_11 = 12500,
RANK_12 = 15000,
RANK_13 = 20000,
RANK_14 = 25000,
};
class PVPTitles : public PlayerScript
{
public:
PVPTitles() : PlayerScript("PVPTitles") { }
void OnPVPKill(Player *Killer, Player *Killed)
{
if (Killer->GetGUID() == Killed->GetGUID())
return;
uint32 team = Killer->GetTeam();
switch(Killer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KIL LS))
{
case RANK_1:
Killer->SetTitle(sCharTitlesStore.LookupEntry(1 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_2:
Killer->SetTitle(sCharTitlesStore.LookupEntry(2 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_3:
Killer->SetTitle(sCharTitlesStore.LookupEntry(3 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_4:
Killer->SetTitle(sCharTitlesStore.LookupEntry(4 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_5:
Killer->SetTitle(sCharTitlesStore.LookupEntry(5 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_6:
Killer->SetTitle(sCharTitlesStore.LookupEntry(6 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_7:
Killer->SetTitle(sCharTitlesStore.LookupEntry(7 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_8:
Killer->SetTitle(sCharTitlesStore.LookupEntry(8 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_9:
Killer->SetTitle(sCharTitlesStore.LookupEntry(9 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_10:
Killer->SetTitle(sCharTitlesStore.LookupEntry(10 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_11:
Killer->SetTitle(sCharTitlesStore.LookupEntry(11 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_12:
Killer->SetTitle(sCharTitlesStore.LookupEntry(12 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_13:
Killer->SetTitle(sCharTitlesStore.LookupEntry(13 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_14:
Killer->SetTitle(sCharTitlesStore.LookupEntry(14 + (team == ALLIANCE ? 0 : 14)));
break;
}
}
};
void AddSC_PVPTitles()
{
new PVPTitles();
}
What it does?
At each specified interval of honorable kills that someone earns, they will be given the corresponding title for that rank. The way the script comes, at 50 kills you would get the Private title if you are Alliance or Scout if you were Horde. These numbers are easily editable at the top of the script.
#include "ScriptPCH.h"
enum Ranks
{
RANK_1 = 50,
RANK_2 = 100,
RANK_3 = 500,
RANK_4 = 1000,
RANK_5 = 2000,
RANK_6 = 4000,
RANK_7 = 5000,
RANK_8 = 6000,
RANK_9 = 8000,
RANK_10 = 10000,
RANK_11 = 12500,
RANK_12 = 15000,
RANK_13 = 20000,
RANK_14 = 25000,
};
class PVPTitles : public PlayerScript
{
public:
PVPTitles() : PlayerScript("PVPTitles") { }
void OnPVPKill(Player *Killer, Player *Killed)
{
if (Killer->GetGUID() == Killed->GetGUID())
return;
uint32 team = Killer->GetTeam();
switch(Killer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KIL LS))
{
case RANK_1:
Killer->SetTitle(sCharTitlesStore.LookupEntry(1 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_2:
Killer->SetTitle(sCharTitlesStore.LookupEntry(2 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_3:
Killer->SetTitle(sCharTitlesStore.LookupEntry(3 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_4:
Killer->SetTitle(sCharTitlesStore.LookupEntry(4 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_5:
Killer->SetTitle(sCharTitlesStore.LookupEntry(5 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_6:
Killer->SetTitle(sCharTitlesStore.LookupEntry(6 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_7:
Killer->SetTitle(sCharTitlesStore.LookupEntry(7 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_8:
Killer->SetTitle(sCharTitlesStore.LookupEntry(8 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_9:
Killer->SetTitle(sCharTitlesStore.LookupEntry(9 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_10:
Killer->SetTitle(sCharTitlesStore.LookupEntry(10 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_11:
Killer->SetTitle(sCharTitlesStore.LookupEntry(11 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_12:
Killer->SetTitle(sCharTitlesStore.LookupEntry(12 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_13:
Killer->SetTitle(sCharTitlesStore.LookupEntry(13 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_14:
Killer->SetTitle(sCharTitlesStore.LookupEntry(14 + (team == ALLIANCE ? 0 : 14)));
break;
}
}
};
void AddSC_PVPTitles()
{
new PVPTitles();
}