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View Full Version : [TrinityCore] Weapon Visual Script



Wise
12-08-18, 11:04 AM
A small contribution to the community, after having helped me a lot
As the name says, this is a visual weapon script, running on the rev63

All credits will:
Rochet2 the creator,
and to d3athbl0w1, for having configured it for the rev63

https://mega.nz/#!WVIEgCbJ!iCSNQLKnZ...zeZojpX5lZDzLk (https://mega.nz/#!WVIEgCbJ!iCSNQLKnZsvsuOmYXYfrZ-FiAWhXLzeZojpX5lZDzLk)


https://s8.postimg.cc/ofru2h6x1/qqq.jpg (https://postimages.org/)

jhoancito
03-01-21, 09:09 AM
tengo en estas linea error al compilar

class NPC_VisualWeapon : public CreatureScript
{
public:
NPC_VisualWeapon() : CreatureScript("NPC_VisualWeapon") { } // to alliance from horde
class TrintyRetardsAI : public ScriptedAI
{
public:
TrintyRetardsAI(Creature* creature) : ScriptedAI(creature) {}


bool GossipHello(Player* player) override
{
return OnGossipHello(player, me);
}


bool GossipSelect(Player* player, uint32 /*menu_id*/, uint32 gossipListId) override
{
uint32 sender = player->PlayerTalkClass->GetGossipOptionSender(gossipListId);
uint32 action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
return OnGossipSelect(player, me, sender, action);
}