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View Full Version : Nuval's first release.



Wolferine
07-12-09, 01:33 PM
http://i346.photobucket.com/albums/p418/Jeffreyhoven/Logo-3.jpg



/////////////LIST CONTRIBUTED BY NUVAL\\\\\\\\\\\\\\\\\\\\
//////////////THEREFORE CREDITS TO NUVAL\\\\\\\\\\\\\\\\\\\\
////////////////NUVAL SCRIPTING GROUP\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////WOLFERINE/NEGLECTED/KERP\\\\\\\\\\\\\\\\\\\\\


< --Less Than
> --Greater Than
<= --Less Than or Equal To
>= --Greater Than or Equal To
== --Equal To
~= --Not Equal To
+ --Addition
- --Subtraction
* --Multiplication
/ --Division

Usage:

if(pUnit:GetHealthPct() == 50) then

//QUESTS\\
QUEST_EVENT_ON_ACCEPT = 1,
QUEST_EVENT_ON_COMPLETE = 2,
QUEST_EVENT_ON_CANCEL = 3,
QUEST_EVENT_GAMEOBJECT_ACTIVATE = 4,
QUEST_EVENT_ON_CREATURE_KILL = 5,
QUEST_EVENT_ON_EXPLORE_AREA = 6,
QUEST_EVENT_ON_PLAYER_ITEMPICKUP = 7,

Usage:

function Quest_onAccept(pQuest, event)
...
end
RegisterQuestEvent(ENTRYID, 1, "Quest_onAccept")

//GAMEOBJECTS\\

GAMEOBJECT_EVENT_ON_CREATE = 1,
GAMEOBJECT_EVENT_ON_SPAWN = 2,
GAMEOBJECT_EVENT_ON_LOOT_TAKEN = 3,
GAMEOBJECT_EVENT_ON_USE = 4,
GAMEOBJECT_EVENT_AIUPDATE = 5,
GAMEOBJECT_EVENT_ON_DESPAWN = 6,

Usage:

function GameObject_onSpawn(pGameObject, event)
...
end
RegisterGameObjectEvent(ENTRYID, 2, "GameObject_onSpawn")

//CREATURES\\

CREATURE_EVENT_ON_ENTER_COMBAT = 1,
CREATURE_EVENT_ON_LEAVE_COMBAT = 2,
CREATURE_EVENT_ON_TARGET_DIED = 3,
CREATURE_EVENT_ON_DIED = 4,
CREATURE_EVENT_ON_TARGET_PARRIED = 5,
CREATURE_EVENT_ON_TARGET_DODGED = 6,
CREATURE_EVENT_ON_TARGET_BLOCKED = 7,
CREATURE_EVENT_ON_TARGET_CRIT_HIT = 8,
CREATURE_EVENT_ON_PARRY = 9,
CREATURE_EVENT_ON_DODGED = 10,
CREATURE_EVENT_ON_BLOCKED = 11,
CREATURE_EVENT_ON_CRIT_HIT = 12,
CREATURE_EVENT_ON_HIT = 13,
CREATURE_EVENT_ON_ASSIST_TARGET_DIED = 14,
CREATURE_EVENT_ON_FEAR = 15,
CREATURE_EVENT_ON_FLEE = 16,
CREATURE_EVENT_ON_CALL_FOR_HELP = 17,
CREATURE_EVENT_ON_LOAD = 18,
CREATURE_EVENT_ON_REACH_WP = 19,
CREATURE_EVENT_ON_LOOT_TAKEN = 20,
CREATURE_EVENT_ON_AIUPDATE = 21,
CREATURE_EVENT_ON_EMOTE = 22,

Usage:

function Creature_OnCombat(pUnit, event, miscUnit, Misc)
Unit:SendChatMessage(11 -- LANGUAGE, 0 -- CHANNELTYPES, "Your text here")
end
RegisterUnitEvent(ENTRYID, 1, "Creature_OnCombat")

[Language ID
0 = Universal
1 = Orcish
2 = Darnassian
3 = Tauron
6 = Dwarfs
7 = Common
8 = Demonic
9 = Titans
13 = Gnomish
14 = Troll language
33 = Gutterspeak
35 = Draenei

[ChannelTypes
CHAT_MSG_ADDON = -1
CHAT_MSG_SYSTEM = 0 -- 28 CHAT_MSG_SYSTEM
CHAT_MSG_SAY = 1
CHAT_MSG_PARTY = 2
CHAT_MSG_RAID = 3
CHAT_MSG_GUILD = 4
CHAT_MSG_OFFICER = 5
CHAT_MSG_YELL = 6
CHAT_MSG_WHISPER = 7
CHAT_MSG_WHISPER_MOB = 8-- CHAT_MSG_WHISPER_INFORM
CHAT_MSG_WHISPER_INFORM = 9-- CHAT_MSG_REPLY
CHAT_MSG_EMOTE = 10
CHAT_MSG_TEXT_EMOTE = 11
CHAT_MSG_MONSTER_SAY = 12
CHAT_MSG_MONSTER_PARTY = 13
CHAT_MSG_MONSTER_YELL = 14
CHAT_MSG_MONSTER_WHISPER = 15
CHAT_MSG_MONSTER_EMOTE = 16
CHAT_MSG_CHANNEL = 17
CHAT_MSG_CHANNEL_JOIN = 18
CHAT_MSG_CHANNEL_LEAVE = 19
CHAT_MSG_CHANNEL_LIST = 20
CHAT_MSG_CHANNEL_NOTICE = 21
CHAT_MSG_CHANNEL_NOTICE_USER = 22
CHAT_MSG_AFK = 23
CHAT_MSG_DND = 24
CHAT_MSG_IGNORED = 25
CHAT_MSG_SKILL = 26
CHAT_MSG_LOOT = 27
CHAT_MSG_MONEY = 28
CHAT_MSG_OPENING = 29
CHAT_MSG_TRADESKILLS = 30
CHAT_MSG_PET_INFO = 31
CHAT_MSG_COMBAT_MISC_INFO = 32
CHAT_MSG_COMBAT_XP_GAIN = 33
CHAT_MSG_COMBAT_HONOR_GAIN = 34
CHAT_MSG_COMBAT_FACTION_CHANGE = 35
CHAT_MSG_BG_EVENT_NEUTRAL = 36
CHAT_MSG_BG_EVENT_ALLIANCE = 37
CHAT_MSG_BG_EVENT_HORDE = 38
CHAT_MSG_RAID_LEADER = 39
CHAT_MSG_RAID_WARNING = 40
CHAT_MSG_RAID_WARNING_WIDESCREEN = 41
CHAT_MSG_RAID_BOSS_EMOTE = 42
CHAT_MSG_FILTERED = 43
CHAT_MSG_BATTLEGROUND = 44
CHAT_MSG_BATTLEGROUND_LEADER = 45
CHAT_MSG_RESTRICTED = 46
CHAT_MSG_ACHIEVEMENT = 48
CHAT_MSG_GUILD_ACHIEVEMENT = 49

//SERVER HOOKS\\

FUNCTION NAME |||||||||||||||||||||||||||||||||||||||||| ID TO REGISTER
OnNewCharacter(event, event, pPlayer, name, race, class) 1
OnKillPlayer(event, pPlayer, pVictim) 2
OnFirstEnterWorld(event, pPlayer) 3
OnEnterWorld(event, pPlayer) 4
OnGuildJoin(event, pPlayer, guildName) 5
OnDeath(event, pPlayer) 6
OnRepop(event, pPlayer) 7
OnEmote(event, pPlayer, pUnit, emoteId) 8
OnEnterCombat(event, pPlayer, pTarget) 9
OnCastSpell(event, pPlayer, spellId) 10
OnTick(event) 11
OnLogoutRequest(event, pPlayer) 12
OnLogout(event, pPlayer) 13
OnQuestAccept(event, pPlayer, pQuestGiver, questId) 14
OnZone(event, pPlayer, zoneId) 15
OnChat(event, pPlayer, message, type, language) 16
OnLoot(event, pPlayer, money, itemId) 17
OnGuildCreate(event, pLeader, guildName) 18
OnEnterWorld2(event, pPlayer) 19
OnCharacterCreate(event, pPlayer) 20
OnQuestCancelled(event, pPlayer, questId) 21
OnQuestFinished(event, pPlayer, pQuestGiver, questId) 22
OnHonorableKill(event, pPlayer, pKilled) 23
OnArenaFinish(event, pPlayer, victory, rated) 24
OnObjectLoot(event, pPlayer, pTarget, money, itemId) 25
OnAreaTrigger(event, pPlayer, areaTriggerId) 26
OnPostLevelUp(event, pPlayer) 27
OnPreUnitDie(event, killer, victim) 28
OnAdvanceSkillLine(event, pPlayer, skillId, current) 29

Usage:

function Player_OnKillPlayer(event, pPlayer, pVictim)
...
end

RegisterServerHook(2, "Player_OnKillPlayer")

//GOSSIPS\\

GOSSIP_ICON_GOSSIP_NORMAL = 0,
GOSSIP_ICON_GOSSIP_VENDOR = 1,
GOSSIP_ICON_GOSSIP_FLIGHT = 2,
GOSSIP_ICON_GOSSIP_TRAINER = 3,
GOSSIP_ICON_GOSSIP_ENGINEER1 = 4,
GOSSIP_ICON_GOSSIP_ENGINEER2 = 5,
GOSSIP_ICON_GOSSIP_AUCTION = 6,
GOSSIP_ICON_GOSSIP_EXTRA = 7,
GOSSIP_ICON_GOSSIP_TABARD = 8,
GOSSIP_ICON_GOSSIP_ARENA = 9,
GOSSIP_ICON_GOSSIP_COIN = 9,

GOSSIP_EVENT_ON_TALK = 1,
GOSSIP_EVENT_ON_SELECT_OPTION = 2,
GOSSIP_EVENT_ON_END = 3

Usage:
function Blabla_OnGossipTalk(pUnit, Event, player)
pUnit:GossipCreateMenu(1, player, 0)
pUnit:GossipMenuAddItem([color=red]2, "Flight Path", 1, 0)
...
end

RegisterGossipEvent(NPC_ID, 1, "Blabla_OnGossipTalk")

//SETUINT32VALUE\\

Unit:SetUInt32Value(58, 26) change the 26 to one of the numbers below


0 -- Selectable, attackable.
2 -- Client won't let you attack the mob
4 -- Makes players & NPCs attackable/unattackable
256 -- Changes attackable status
13 -- Sets PVP Flag
14 -- Silenced
15 -- Dead
17 -- Alive
18 -- Pacified
19 -- Stunned
20 -- Sets Combat Flag
21 -- Sets the same flag as mounted on a taxi (Can't cast spells)
22 -- Disarmed
23 -- Confused
24 -- Fleeing/Fear
25 -- Makes players & NPCs attackable/unattackable
26 -- Unselectable
27 -- Skinnable
30 -- Feign Death

//REGISTER EVENTS\\

RegisterServerHook(event,FunctionName)*
RegisterTimedEvent(FunctionName, delay, repeats)*
RegisterUnitEvent(NPC_Id, Event, FunctionName)
RegisterQuestEvent(Quest_Id, Event, FunctionName)
RegisterGameObjectEvent(GameObject_Id, Event, FunctionName)
RegisterUnitGossipEvent(NPC_Id, Event, FunctionName)
RegisterItemGossipEvent(Item_Id, Event, FunctionName)
RegisterGOGossipEvent(GameObject_Id, Event, FunctionName)


Credits to
Arcemu Wiki
Nuval Lua scripting group:
Wolferine
Kerp
Neglected

Infantry
15-12-09, 04:27 AM
nice post keep up the excellent work