vitalik
02-12-09, 03:17 PM
Kemstri Had Now got it First Repack Release!
It includes
~Whydb
~Shyemu core rev 1 It got new svn but old data so lets say rev 129
~Supports Wow client 3.2.2
~Haves a bunch of tutorials For the c programing languages and more!
~Haves Dbc map and vmap tools
~Doesnt got Luaengine etc in it Bacouse of some errors but they should be fixed in newer revs
The Download link http://www.mediafire.com/?2rfwdzgwzjm
Site www.kemstri.com (http://www.kemstri.com)
Credits
Vitalik/Vittwow Making repack
Gabrant-scripter
Malacka-scripter
Mesox-Scripter
Wesley-Scripter
Oeds-Scripter
Weewam-scripter
Serskoira-Advertisor Helped us much with start Shyemu And our Dear hacker who did defend us/I hope that ur ever come back in emulation igain/
Id820-fixed our shyemu site etc Helped us much with design
Habbax-Owner Of this site who let us release The Official repacks so Credits to him ofc!
Fix list
#129: FIXED: Vampiric Blood
#128: Added Level Reqs for Dual Spec Thanks for Arcemu
#127: FIXED Compile Error :)
[FIXED] {Missing Dlls}
#116: FIXED: Judgement of light Heal amount FIXED: Serendipity FIXED: Exorcism FIXED: Bloodworms
Hacky Fixed Guardian Spirit :)
#115: Hacky Fixed Guardian Spirit :)
FIXED: Bloodworms
Vampiric Blood FIXED: Improved Devouring Plague
[Fixed] Mass Dispel - Priest
[Fixed] SpellAuras.cpp Compile Error
*Fixed Living Bomb
*Fixed Death Coil with the correct formula *Added some missing brackets in SpellEffects.cpp
*Removed useless code in GuildHandler.cpp
Scripts Compile fixes * REmoved unused projects -.-
* Some fixes with dual spec
#98: [Added] Auto Announcer-How to Add.
Fixed: Invisibility (Mage)
#71: Added Restarter For ShyEmu
#72: Restarter Updated.
#69: ADDED: Map Extractor and a Readme ADDED: DBC Extractor and a Readme
#67: * Some work on Action Bars saving & loading (thanks ArcEmu) * Movement for creatures now should work (NTY) * Redone Spell Aura : Override Class Script * Arcane Blast now can stuck up to 4 times * Compile fix from revision 65
#65: Fixed: Shadowfiend (Warlock) Fixed: Execute (Warrior)
#63: [Slam] Warrior - Fixed
#62: FIXED: Spell Reflection
Fixed: Missile Barrage
#60: Fixed: Frostbite
#59: Fixed(I hope): Fingers of Frost
#58: Hacky fixed Brain Freeze :)
#57: FIXED: Mage Armor FIXED: Hot Streak,Dragon's Breath FIXED: Cone of Cold
FIXED: Demonic Circle
#49: ADDED: LuA Scripts,Arenascripts FIXED: Demonic Circle's Range!
FIXED: Char DB loading - you can now login with 3.2.2a client FIXED: Char DB structures ADDED: playeractionbars - there is a bug with, when initializing packet is sended with 0 instead of infos from this table FIXED: Dual Talents Working FIXED: Drunken System FIXED: Players affect by interrupt cast will now see cooldowns in their action bar REMOVED: Few test messages MODIFY: Some additions & modifications in map extractor FIXED: Creature's armor, someone deleted it or what ? Our Emulator generally support world db structure from ArcEmu, with some other tables, which will be done later
FIXED: Shattered Barrier
FIXED: Auction House
DISABLED: Warning 4355
#41: Fixed: Traps now last as long as the spells cooldown Fixed: Snake trap did not spawn any snakes.
#39: FIXED: LightWell + GameObjects in SQL Folder!
* Added Player Peak into .server info command * Added hook OnDuelFinished(Winner, Looser) * Fixed some Interrupt Cast Issues * Added Spell Effects: Durability Damage & Durability Damage PCT
Warnings 4146 and 4244 are now hidden as these don't cause any problems and the code is intended to be like that. Also tried to fix the scripts solution file to automatically tick all projects for builds.
It includes
~Whydb
~Shyemu core rev 1 It got new svn but old data so lets say rev 129
~Supports Wow client 3.2.2
~Haves a bunch of tutorials For the c programing languages and more!
~Haves Dbc map and vmap tools
~Doesnt got Luaengine etc in it Bacouse of some errors but they should be fixed in newer revs
The Download link http://www.mediafire.com/?2rfwdzgwzjm
Site www.kemstri.com (http://www.kemstri.com)
Credits
Vitalik/Vittwow Making repack
Gabrant-scripter
Malacka-scripter
Mesox-Scripter
Wesley-Scripter
Oeds-Scripter
Weewam-scripter
Serskoira-Advertisor Helped us much with start Shyemu And our Dear hacker who did defend us/I hope that ur ever come back in emulation igain/
Id820-fixed our shyemu site etc Helped us much with design
Habbax-Owner Of this site who let us release The Official repacks so Credits to him ofc!
Fix list
#129: FIXED: Vampiric Blood
#128: Added Level Reqs for Dual Spec Thanks for Arcemu
#127: FIXED Compile Error :)
[FIXED] {Missing Dlls}
#116: FIXED: Judgement of light Heal amount FIXED: Serendipity FIXED: Exorcism FIXED: Bloodworms
Hacky Fixed Guardian Spirit :)
#115: Hacky Fixed Guardian Spirit :)
FIXED: Bloodworms
Vampiric Blood FIXED: Improved Devouring Plague
[Fixed] Mass Dispel - Priest
[Fixed] SpellAuras.cpp Compile Error
*Fixed Living Bomb
*Fixed Death Coil with the correct formula *Added some missing brackets in SpellEffects.cpp
*Removed useless code in GuildHandler.cpp
Scripts Compile fixes * REmoved unused projects -.-
* Some fixes with dual spec
#98: [Added] Auto Announcer-How to Add.
Fixed: Invisibility (Mage)
#71: Added Restarter For ShyEmu
#72: Restarter Updated.
#69: ADDED: Map Extractor and a Readme ADDED: DBC Extractor and a Readme
#67: * Some work on Action Bars saving & loading (thanks ArcEmu) * Movement for creatures now should work (NTY) * Redone Spell Aura : Override Class Script * Arcane Blast now can stuck up to 4 times * Compile fix from revision 65
#65: Fixed: Shadowfiend (Warlock) Fixed: Execute (Warrior)
#63: [Slam] Warrior - Fixed
#62: FIXED: Spell Reflection
Fixed: Missile Barrage
#60: Fixed: Frostbite
#59: Fixed(I hope): Fingers of Frost
#58: Hacky fixed Brain Freeze :)
#57: FIXED: Mage Armor FIXED: Hot Streak,Dragon's Breath FIXED: Cone of Cold
FIXED: Demonic Circle
#49: ADDED: LuA Scripts,Arenascripts FIXED: Demonic Circle's Range!
FIXED: Char DB loading - you can now login with 3.2.2a client FIXED: Char DB structures ADDED: playeractionbars - there is a bug with, when initializing packet is sended with 0 instead of infos from this table FIXED: Dual Talents Working FIXED: Drunken System FIXED: Players affect by interrupt cast will now see cooldowns in their action bar REMOVED: Few test messages MODIFY: Some additions & modifications in map extractor FIXED: Creature's armor, someone deleted it or what ? Our Emulator generally support world db structure from ArcEmu, with some other tables, which will be done later
FIXED: Shattered Barrier
FIXED: Auction House
DISABLED: Warning 4355
#41: Fixed: Traps now last as long as the spells cooldown Fixed: Snake trap did not spawn any snakes.
#39: FIXED: LightWell + GameObjects in SQL Folder!
* Added Player Peak into .server info command * Added hook OnDuelFinished(Winner, Looser) * Fixed some Interrupt Cast Issues * Added Spell Effects: Durability Damage & Durability Damage PCT
Warnings 4146 and 4244 are now hidden as these don't cause any problems and the code is intended to be like that. Also tried to fix the scripts solution file to automatically tick all projects for builds.