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View Full Version : Multifunctional NPC, change the weather and your gender with one button!



Wolferine
31-10-09, 09:56 AM
--[[
Multi functional NPC script.
By Wolferine. Do not remove these credits, or claim this to be yours.

WARNING:THIS SCRIPT REQUIRES LUAHYPARC!
]]

local NPC_ID = 11111


function MultiGossipOnTalk(pUnit, Event, player)
pUnit::GossipCreateMenu(100, player, 0)
pUnit:GossipMenuAddItem(0, "Change Gender.", 1, 0)
pUnit:GossipMenuAddItem(0, "Reset Talents.", 2, 0)
pUnit:GossipMenuAddItem(0, "I would like to see my bank.", 3, 0)
PUnit:GossipMenuAddItem(0, "Remove Ressurection sickness.", 4, 0)
pUnit:GossipMenuAdditem(0, "Set weather: Sunny.", 5, 0)
pUnit:GossipMenuAddItem(0, "Set weather: Fog.", 6, 0)
pUnit:GossipMenuAddItem(0, "Set weather: Rain.", 7, 0)
pUnit:GossipMenuAddItem(0, "Set weather: Heavy rain.", 8, 0)
pUnit:GossipMenuAddItem(0, "Set weather: Snow.", 9, 0)
pUnit:GossipMenuAddItem(0, "Set weather: Sand Storm.", 10, 0)
pUnit:GossipMenuAddItem(0, "Never mind.", 11, 0)
pUnit:GossipSendMenu(player)
end

function MultiGossipOnSelect(pUnit, Event, player, id, intid, code, pMisc)
if (intid == 1) then
if (player:GetGender() == 0) then
player:SetGender(1)
player:SendBroadcastMessage("Gender set to Female, please relog to take effect.")
Unit:GossipComplete
else
if (player:GetGender() == 1) then
player:SetGender(0)
player:SendBroadcastMessage("Gender set to Male, please relog to take effect.")
Unit:GossipComplete
end
end
end

if (intid == 2) then
player:ResetTalents()
player:SendBroadCastMessage("Talents reset")
pUnit:GossipComplete()
end

if (intid == 3) then
player:SendBankWindow(unit)
pUnit:GossipComplete()
end

if (intid == 4) then
if (player:HasAura(15007) == true) then
player:SendBroadcastMessage("Resurrection Sickness has been removed.")
player:RemoveAura(15007)
Unit:GossipComplete()
else
player:SendBroadcastMessage("You do not have Resurrection Sickness!")
Unit:GossipComplete()
end
end

if (intid == 5) then
player:SetPlayerWeather(0, 1)
pUnit:GossipComplete()
end

if (intid == 6) then
player:SetPlayerWeather(1, 1)
pUnit:GossipComplete()
end

if (intid == 7) then
player:SetPlayerWeather(2, 1)
pUnit:GossipComplete()
end

if (intid == 8) then
player:SetPlayerWeather(4, 1)
pUnit:GossipComplete()
end

if (intid == 9) then
player:SetPlayerWeather(8, 1)
pUnit:GossipComplete()
end

if (intid == 10) then
player:SetPlayerWeather(16, 1)
pUnit:GossipComplete()
end

if (GetLuaEngine() ~= "LuaHypArc") then --we gotta make sure they're using LuaHypArc!
print("LuaEngine: Did not load 'Multifunctional - NPC' script - LuaHypArc not installed.")
print("LuaEngine: Please visit http://luahyparc.zapto.org/ for more information.")
end
end

RegisterUnitGossipEvent(NPC_ID, 1, "MultiGossipOnTalk")
RegisterUnitGossipEvent(NPC_ID, 2, "MultiGossipOnSelect")

What does it do?

- It changes your gender
- It changes your personal weather
- Resets your talents
- Removes ress sickness
- It shows your bank
I hope you like it.

enegue
03-11-09, 05:24 AM
Sweet.. Never saw an NPC who changes gender and weather before. Nice work!