View Full Version : [Release] Ching [Custom Lua Boss]
Lbniese
03-10-09, 04:26 PM
Hello,
Today i will release a new custom boss.
this boss / mob is made in lua and sql ;).
Core: All
Patch: 3.x.x
Boss name: Ching
Boss Level: 80
Spell: Fireball
####################################
Pictures will be added soon.
Report all bugs to me and i will try fix them ;).
####################################
Download Links:
http://www.mediafire.com/?ywwyk0jn1jm
direct from my svn: http://my-svn.assembla.com/svn/Lbniese/Ching%20%5bBoss%5d/
http://static.wowhead.com/uploads/screenshots/normal/90577.jpg
Credits to me ( Lbniese )
shadowslayer133
11-10-09, 08:49 PM
... you could do this just as easily in AI_agents... she just casts fireball
o.O, you tested it? I thought no one would even bother. Thanks for the heads-up though, shadowslayer133!
*cough* Doesn't this show that all professional works posted by Lbniese is obviously leeched? *cough*
Lbniese
12-10-09, 04:12 AM
shes not only casting fireball's and i made the npc and lua self.
Well, I tested it out any she really does only cast fireballs :S
Lbniese
13-10-09, 02:50 AM
Thanks
Lbniese, show some pictures of her casting other spells, WITHOUT editting the script.
Lbniese
13-10-09, 09:40 AM
shes not casting other spells!, shes speaking.
.. A moment ago you said that she doesn't only cast fireballs. Right now you say she doesn't do anything but speak?
Lbniese
15-10-09, 02:57 PM
yes not only casting fireball's also speaking ;)
function Ching_OnCombat(pUnit, Event)
pUnit:SendChatMessage(14, 0, "Muhahaha, you have finally here...")
pUnit:RegisterEvent("Phase_1", 1000, 0)
end
function Ching_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function Ching_LeaveCombat (pUnit, Event)
pUnit:RemoveEvents()
end
function Phase_1(pUnit, Event)
if pUnit:GetHealthPct() <= 75 then
pUnit:RemoveEvents()
pUnit:SendChatMessage(14, 0, "I will kill you, and eat you...!")
pUnit:RegisterEvent("FireBall", 18392, 0)
pUnit:RegisterEvent("Phase_2", 1000, 0)
end
end
function Phase_2(pUnit, Event)
if pUnit:GetHealthPct() <= 50 then
pUnit:RemoveEvents()
pUnit:RegisterEvent("FireBall", 18392, 0)
pUnit:SendChatMessage(14, 0, "Hmmmm.....")
end
end
pUnit:CastSpellOnTarget(25449, pUnit:GetRandomPlayer(0))
function HealingWave(pUnit, Event)
pUnit:CastSpell(49273)
end
#GetClosestPlayer() --Gets the closest player.
#GetMainTank() --Returns main tank.
#GetAddTank() --Returns offtank.
RegisterUnitEvent(98347, 1, "Ching_OnCombat")
RegisterUnitEvent(98347, 2, "Ching_OnLeaveCombat")
RegisterUnitEvent(98347, 4, "Ching_OnDied")
1 pUnit:RegisterEvent("FireBall", 18392, 0)
2 pUnit:RegisterEvent("FireBall", 18392, 0)
and .. there is other spells
pUnit:CastSpellOnTarget(25449, pUnit:GetRandomPlayer(0))
function HealingWave(pUnit, Event)
pUnit:CastSpell(49273)
Well i haven't tested but it looks like you made this lua in like 2 minutes try make a longer and add more spells, Less QQ more PewPew!
Lbniese isn't capable of less QQ...
/facepalm someone ban this guy already...
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