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Wise
07-03-15, 09:05 PM
Hey everyone, I though I would put this out there since I felt like contributing.

This tutorial will probably help you if you want to change the MSG_SAY. This tutorial specificly changes the color of specific player rank's messages.

My tutorial is also targeted at beginners.

-- Start of Tutorial --

Open your ChatHandler.cpp and find your way to

std::string to, channel, msg;
We want to add another string variable at the end.

std::string to, channel, msg, color;

Now find your way to the type switch ( There are more than 1, so use the info below to find the right one ). -- For people who search - switch (type)
Inside the switch you should see this IF STATEMENT.


if (type == CHAT_MSG_SAY)
sender->Say(color + msg, Language(lang));

As a note, you can use the changes we're about to make, on these two ELSE IF STATEMENTS to accomplish the same result with those CHAT_MSG_TYPES.


else if (type == CHAT_MSG_EMOTE)
sender->TextEmote(msg);

else if (type == CHAT_MSG_YELL)
sender->Yell(msg, Language(lang));


Back to the actual modification. Replace


if (type == CHAT_MSG_SAY)
sender->Say(color + msg, Language(lang));


With


if (type == CHAT_MSG_SAY)
{
switch (sender->GetSession()->GetSecurity())
{
case SEC_PLAYER:
color = "";
break;

case SEC_MODERATOR:
color = "";
break;

case SEC_GAMEMASTER:
color = "";
break;

case SEC_ADMINISTRATOR:
color = "";
break;
}
sender->Say(color + msg, Language(lang));
}


Just change color = "";(Marked as brown) to have a value inside ""(Could be a color or a message like [VIP]), you can create any case you'd like as long as the SEC is valid .

Case Template


Case SEC_PLAYER:

break;


Now in this example I use the variable color that we made earlier to define what kind of text we want before the message, since this is a string, the name does not limit it and thereby we can conclude that you can write any message for it to output , for example [VIP].

All you have to do now is compile and it works :).

-- Tutorial End --.

Credits: LightningBlade