Wise
31-07-13, 08:34 PM
Images
http://imageshack.us/a/img248/2091/h...f9ghjh7as6.png (http://imageshack.us/a/img248/2091/hash87gf67h8gf9ghjh7as6.png)
http://imageshack.us/a/img844/2531/h...65s8f54h9g.png (http://imageshack.us/a/img844/2531/hashf8g765s8f54h9g.png)
http://imageshack.us/a/img713/2800/h...fdgh96jg6h.png (http://imageshack.us/a/img713/2800/hashdf8g768fdgh96jg6h.png)
Hello.
Someone had some problems with Evilfairy's script, so I took a look at it and decided to make my own.
In contrast to the "not core mod", "not database" idea, I decided to make this script editable through database and made it a core modification so I could just tweak the base gossip system slightly.
This modification allows multi vendors to be edited and created totally through database AND C++.
You can have multiple options to open different vendors.
You can use all normal other gossip as well, this does not close other possibilities.
YOU CAN send vendors also from C++ code, read the readme.
This script does not add new database tables or columns!
READ THE README!
Download: https://drive.google.com/folderview?...UU&usp=sharing (https://drive.google.com/folderview?id=0Bx5knS2IsjatcEpQcF9pQ0JDNUU&usp=sharing)
Example NPC: (uses menu_id 22000 by default)
INSERT INTO `creature_template` (`entry`, `modelid1`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `WDBVerified`) VALUES (700001, 1298, "Herbert", "MultiVendor", NULL, 22000, 10, 10, 0, 35, 35, 129, 1, 1.14286, 1, 0, 13, 17, 0, 42, 1, 1500, 0, 1, 512, 2048, 8, 0, 0, 0, 0, 0, 9, 13, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 3, 1, 1, 1, 1, 0, 0, 1, 0, 0, 2, '', 12340);
Example vendors/options:
INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`, `option_text`, `option_id`, `npc_option_npcflag`, `action_menu_id`, `action_poi_id`, `box_coded`, `box_money`, `box_text`) VALUES (22000, 0, 4, 'VendorTest 1', 3, 128, 465, 0, 0, 0, ''), (22000, 1, 9, 'VendorTest 2', 3, 128, 54, 0, 0, 0, ''), (22000, 2, 6, 'VendorTest 3', 3, 128, 35574, 0, 0, 100, 'These goods are special, so pay up!');
http://imageshack.us/scaled/medium/844/hashf8g765s8f54h9g.png (http://imageshack.us/photo/my-images/844/hashf8g765s8f54h9g.png/)
http://imageshack.us/scaled/medium/248/hash87gf67h8gf9ghjh7as6.png (http://imageshack.us/photo/my-images/248/hash87gf67h8gf9ghjh7as6.png/)
Credits:
script - Rochet2
NPC and special thanks - Evilfairy (checked out her script)
http://imageshack.us/a/img248/2091/h...f9ghjh7as6.png (http://imageshack.us/a/img248/2091/hash87gf67h8gf9ghjh7as6.png)
http://imageshack.us/a/img844/2531/h...65s8f54h9g.png (http://imageshack.us/a/img844/2531/hashf8g765s8f54h9g.png)
http://imageshack.us/a/img713/2800/h...fdgh96jg6h.png (http://imageshack.us/a/img713/2800/hashdf8g768fdgh96jg6h.png)
Hello.
Someone had some problems with Evilfairy's script, so I took a look at it and decided to make my own.
In contrast to the "not core mod", "not database" idea, I decided to make this script editable through database and made it a core modification so I could just tweak the base gossip system slightly.
This modification allows multi vendors to be edited and created totally through database AND C++.
You can have multiple options to open different vendors.
You can use all normal other gossip as well, this does not close other possibilities.
YOU CAN send vendors also from C++ code, read the readme.
This script does not add new database tables or columns!
READ THE README!
Download: https://drive.google.com/folderview?...UU&usp=sharing (https://drive.google.com/folderview?id=0Bx5knS2IsjatcEpQcF9pQ0JDNUU&usp=sharing)
Example NPC: (uses menu_id 22000 by default)
INSERT INTO `creature_template` (`entry`, `modelid1`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `WDBVerified`) VALUES (700001, 1298, "Herbert", "MultiVendor", NULL, 22000, 10, 10, 0, 35, 35, 129, 1, 1.14286, 1, 0, 13, 17, 0, 42, 1, 1500, 0, 1, 512, 2048, 8, 0, 0, 0, 0, 0, 9, 13, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 3, 1, 1, 1, 1, 0, 0, 1, 0, 0, 2, '', 12340);
Example vendors/options:
INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`, `option_text`, `option_id`, `npc_option_npcflag`, `action_menu_id`, `action_poi_id`, `box_coded`, `box_money`, `box_text`) VALUES (22000, 0, 4, 'VendorTest 1', 3, 128, 465, 0, 0, 0, ''), (22000, 1, 9, 'VendorTest 2', 3, 128, 54, 0, 0, 0, ''), (22000, 2, 6, 'VendorTest 3', 3, 128, 35574, 0, 0, 100, 'These goods are special, so pay up!');
http://imageshack.us/scaled/medium/844/hashf8g765s8f54h9g.png (http://imageshack.us/photo/my-images/844/hashf8g765s8f54h9g.png/)
http://imageshack.us/scaled/medium/248/hash87gf67h8gf9ghjh7as6.png (http://imageshack.us/photo/my-images/248/hash87gf67h8gf9ghjh7as6.png/)
Credits:
script - Rochet2
NPC and special thanks - Evilfairy (checked out her script)