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View Full Version : Player Permanant Pet Cages



Wise
13-12-12, 12:37 AM
Well as a follow up to my timed creature summon boxes.. I have decided to add the Permanent ones.. These are available to any player and you will need to assign spells to them inside the DB... Or simply change the damage output and HP.. they will not do much untill you set them up.... For example On the pet Ravager i have Fire Blast (spell I.D 42873) and Arcane Blast (spell I.D 38881) On the bombling i have Bladestorm (spell I.D 65947) and charge (spell I.D 65927) Tho it is up to you how you want to set them up.. a bit of playing around you should get them to work they way you want them... They a full controllable just like a hunter pet but have no talents.. Tho they do show up as pet in spell book and list the spells they are able to do.


These are for Trinity core 3.3.5.. I do not know if they work on any other core / emu / patch



Screens are up


SQL LINK:
Player Perma Pets - Pastebin.com (http://pastebin.com/c9ksQka1)

http://i1339.photobucket.com/albums/o703/Jaraxxus/WoWScrnShot_121212_113711.jpg
http://i1339.photobucket.com/albums/o703/Jaraxxus/WoWScrnShot_121212_113646.jpg
http://i1339.photobucket.com/albums/o703/Jaraxxus/WoWScrnShot_121212_113649.jpg