Wise
07-09-12, 08:08 AM
This instruction not somehow broken.
So with to we let go!
###################################
#### Dynamic Teleporter (v1.0) ####
###################################
You need to change a location?To remove or completely redo teleporter?No problem, you can do it for the server!Wallop no? XD:D:D:D:eek:
Finally you properly will practice CTRL+C.
Lets go!
SQL:
Table include to world DB:
/*Table structure for table `dynamic_teleporter` */
CREATE TABLE `dynamic_teleporter` (
`entry` int(11) unsigned NOT NULL,
`menu_parent` int(11) unsigned NOT NULL DEFAULT '0',
`menu_sub` int(11) NOT NULL DEFAULT '-1',
`icon` tinyint(3) unsigned NOT NULL DEFAULT '0',
`faction` int(11) unsigned NOT NULL DEFAULT '0',
`name` char(100) CHARACTER SET utf8 COLLATE utf8_bin NOT NULL,
`map` smallint(5) unsigned NOT NULL DEFAULT '0',
`position_x` float NOT NULL DEFAULT '0',
`position_y` float NOT NULL DEFAULT '0',
`position_z` float NOT NULL DEFAULT '0',
`position_o` float NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 CHECKSUM=1 DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC;
SCRIPT:
(intended location src/server/scripts/Custom/dynamic_teleporter.cpp)
/************************************************** *****
* File:'dynamic_teleporter.cpp'
* ScriptName:'npc_dynamic_teleporter'
* (c)2011 - Wolf Officious
************************************************** *****/
/* -- NPC SQL EXAMPLE
REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `WDBVerified`)
VALUES('700020','0','0','0','0','0','736','0','0', '0','Dynamic Teleporter','TEST','','0','80','80','1','35','35', '1','1','1.14286','2','0','5000','5000','0','35000 ','10','1','0','1','512','0','0','0','0','0','0',' 10000','10000','68','0','0','0','0','0','0','0','0 ','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','0','','0','3','20','20','20','0','0','0', '0','0','0','0','0','255','0','0','0','npc_dynamic _teleporter','0');
*/
#include "ScriptPCH.h"
#include "DynamicTeleportMgr.h"
class npc_dynamic_teleporter : public CreatureScript
{
private:
// COMBAT CHECKER
inline
bool isInCombat(Player *player)
{
if(player->isInCombat())
{
player->GetSession()->SendNotification("You are in combat!");
return true;
}
return false;
}
// SHOW MENU BY ID
inline
void ShowMenu(Player *player, Creature *_Creature, uint32 menu_id)
{
if(!sDynamicTeleportMgr->isLoaded())
{
player->CLOSE_GOSSIP_MENU();
return;
}
uint32 count = 0;
uint8 send_counter = 0;
if(player->isGameMaster() && menu_id == 0)
{
++count;
player->ADD_GOSSIP_ITEM(5, "~RELOAD TELEPORTER DATA~\n", GOSSIP_SENDER_MAIN, 666);
}
for(uint32 itr = 0; itr < sDynamicTeleportMgr->GetCount(); itr++)
{
TeleportData const* td;
td = sDynamicTeleportMgr->GetTeleportData(itr);
if(td)
{
if(td->menu_parent == menu_id)
{
if(td->faction == 0 || player->GetTeam() == td->faction) // HORDE 67, ALLIANCE 469
{
uint8 icon_id = td->icon;
if(icon_id > 9)
{
icon_id = 0;
}
player->ADD_GOSSIP_ITEM(icon_id, td->name.c_str(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + td->entry);
++count;
++send_counter;
if(send_counter >= 10)
{
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _Creature->GetGUID());
send_counter = 0;
}
}
}
}
else
{
sLog->outError("TD_ERROR: UNK1 (!td)");
return;
}
}
if(send_counter != 0 || count == 0)
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _Creature->GetGUID());
}
// TELEPORT PROCESS
inline
void TeleportToTarget(Player *player, uint32 target_id)
{
if(!sDynamicTeleportMgr->isLoaded())
{
player->CLOSE_GOSSIP_MENU();
return;
}
TeleportLoc const* tl;
tl = sDynamicTeleportMgr->GetTeleportLoc(target_id);
if(tl)
{
player->TeleportTo(tl->map, tl->position_x, tl->position_y, tl->position_z, tl->position_o);
}
else
{
sLog->outError("TD_ERROR: UNK1 (!tl)");
}
return;
}
// ACTION TYPE HANDLER
inline
bool HandleMenuAction(Player *player, Creature *_Creature, uint32 action)
{
if(!sDynamicTeleportMgr->isLoaded())
return false;
for(uint32 itr = 0; itr < sDynamicTeleportMgr->GetCount(); itr++)
{
TeleportData const* td;
td = sDynamicTeleportMgr->GetTeleportData(itr);
if(td)
{
if(td->entry == action - GOSSIP_ACTION_INFO_DEF)
{
if(td->menu_sub < 0)
{
TeleportToTarget(player, action - GOSSIP_ACTION_INFO_DEF);
return true;
}
else
{
ShowMenu(player, _Creature, td->menu_sub);
return true;
}
}
}
else
{
sLog->outError("TD_ERROR: UNK1 (!td)");
return false;
}
}
return false;
}
public:
npc_dynamic_teleporter() : CreatureScript("npc_dynamic_teleporter") { }
bool OnGossipHello(Player *player, Creature *_Creature)
{
if(isInCombat(player) || !sDynamicTeleportMgr->isLoaded())
return false;
ShowMenu(player, _Creature, 0);
return true;
}
bool OnGossipSelect(Player *player, Creature *_Creature, uint32 sender, uint32 action)
{
if(sender != GOSSIP_SENDER_MAIN || isInCombat(player) || !sDynamicTeleportMgr->isLoaded())
{
player->CLOSE_GOSSIP_MENU();
return true;
}
player->PlayerTalkClass->ClearMenus();
if(action == 666 && player->isGameMaster())
{
player->CLOSE_GOSSIP_MENU();
sDynamicTeleportMgr->Update();
player->GetSession()->SendNotification("Reloaded..");
return true;
}
if(!HandleMenuAction(player, _Creature, action))
{
player->CLOSE_GOSSIP_MENU();
}
return true;
}
};
void AddSC_npc_dynamic_teleporter()
{
new npc_dynamic_teleporter();
}
Dynamic Teleporter Manager:
Create a new file: src / server / game / Entities / Player / DynamicTeleportMgr.h
/************************************************** *****
* File:'DynamicTeleportMgr.h'
*
* (c)2011 - Wolf Officious
************************************************** *****/
#ifndef _DYNTEL_H
#define _DYNTEL_H
#include <ace/Singleton.h>
#include "Common.h"
#include "World.h"
//#include "SQLStorage.h"
struct TeleportData
{
uint32 entry;
uint32 menu_parent;
int32 menu_sub;
uint8 icon;
uint32 faction;
std::string name;
};
struct TeleportLoc
{
uint32 map;
float position_x;
float position_y;
float position_z;
float position_o;
};
typedef UNORDERED_MAP<uint32, TeleportData> TeleportDataMap;
typedef UNORDERED_MAP<uint32, TeleportLoc> TeleportLocMap;
class DynamicTeleportMgr
{
public:
DynamicTeleportMgr()
{
m_isLoaded = false;
}
~DynamicTeleportMgr() {}
bool Init();
void Update();
bool isLoaded() { return m_isLoaded; }
inline
TeleportData const* GetTeleportData(uint32 id) const
{
TeleportDataMap::const_iterator itr = mTeleportData.find(id);
return itr != mTeleportData.end() ? &itr->second : NULL;
}
uint32 GetCount() { return mTeleportData.size(); }
inline
TeleportLoc const* GetTeleportLoc(uint32 id) const
{
TeleportLocMap::const_iterator itr = mTeleportLoc.find(id);
return itr != mTeleportLoc.end() ? &itr->second : NULL;
}
private:
TeleportDataMap mTeleportData;
TeleportLocMap mTeleportLoc;
bool m_isLoaded;
};
#define sDynamicTeleportMgr ACE_Singleton<DynamicTeleportMgr, ACE_Null_Mutex>::instance()
#endif // _DYNTEL_H
Create a new file: src / server / game / Entities / Player / DynamicTeleportMgr.cpp
/************************************************** *****
* File:'DynamicTeleportMgr.cpp'
*
* (c)2011 - Wolf Officious
************************************************** *****/
#include "DynamicTeleportMgr.h"
bool DynamicTeleportMgr::Init()
{
uint32 oldMSTime = getMSTime();
mTeleportData.clear();
mTeleportLoc.clear();
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT entry, menu_parent, menu_sub, icon, faction, name, map, position_x, position_y, position_z, position_o "
"FROM dynamic_teleporter ORDER BY entry");
if(!result)
{
sLog->outString(">> Loaded 0 Dynamic Teleporter rows. DB table `dynamic_teleporter` is empty!");
return false;
}
uint32 counter = 0;
do
{
Field *fields = result->Fetch();
TeleportData td;
td.entry = fields[0].GetUInt32();
td.menu_parent = fields[1].GetUInt32();
td.menu_sub = fields[2].GetInt32();
td.icon = fields[3].GetUInt8();
td.faction = fields[4].GetUInt32();
td.name = fields[5].GetString();
if(td.menu_sub < 0)
{
TeleportLoc tl;
tl.map = fields[6].GetUInt32();
tl.position_x = fields[7].GetFloat();
tl.position_y = fields[8].GetFloat();
tl.position_z = fields[9].GetFloat();
tl.position_o = fields[10].GetFloat();
mTeleportLoc[td.entry] = tl;
}
mTeleportData[counter] = td;
++counter;
} while(result->NextRow());
sLog->outString(">> Loaded %u Dynamic Teleporter rows in %u ms", counter, GetMSTimeDiffToNow(oldMSTime));
m_isLoaded = true;
return true;
}
void DynamicTeleportMgr::Update()
{
m_isLoaded = false;
Init();
}
Editing WORLD.CPP (due to errors on Linux)
file: src / server / game / World / World.cpp
From roughly the beginning of the file, add include:
# include "DynamicTeleportMgr.h" / / WLK - DYNAMIC Teleporter
In addition, we add a few lines near the end of the method void World :: SetInitialWorldSettings ()
+ / / WLK - DYNAMIC Teleporter
+ SDynamicTeleportMgr-> Init ();
uint32 startupDuration = GetMSTimeDiffToNow (startupBegin);
sLog-> outString ();
sLog-> outString ("WORLD: World initialized in% u minutes% u seconds", (startupDuration / 60000), ((startupDuration% 60000) / 1000));
sLog-> outString ();
}
Credits to xDrive for this script
So with to we let go!
###################################
#### Dynamic Teleporter (v1.0) ####
###################################
You need to change a location?To remove or completely redo teleporter?No problem, you can do it for the server!Wallop no? XD:D:D:D:eek:
Finally you properly will practice CTRL+C.
Lets go!
SQL:
Table include to world DB:
/*Table structure for table `dynamic_teleporter` */
CREATE TABLE `dynamic_teleporter` (
`entry` int(11) unsigned NOT NULL,
`menu_parent` int(11) unsigned NOT NULL DEFAULT '0',
`menu_sub` int(11) NOT NULL DEFAULT '-1',
`icon` tinyint(3) unsigned NOT NULL DEFAULT '0',
`faction` int(11) unsigned NOT NULL DEFAULT '0',
`name` char(100) CHARACTER SET utf8 COLLATE utf8_bin NOT NULL,
`map` smallint(5) unsigned NOT NULL DEFAULT '0',
`position_x` float NOT NULL DEFAULT '0',
`position_y` float NOT NULL DEFAULT '0',
`position_z` float NOT NULL DEFAULT '0',
`position_o` float NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 CHECKSUM=1 DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC;
SCRIPT:
(intended location src/server/scripts/Custom/dynamic_teleporter.cpp)
/************************************************** *****
* File:'dynamic_teleporter.cpp'
* ScriptName:'npc_dynamic_teleporter'
* (c)2011 - Wolf Officious
************************************************** *****/
/* -- NPC SQL EXAMPLE
REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `WDBVerified`)
VALUES('700020','0','0','0','0','0','736','0','0', '0','Dynamic Teleporter','TEST','','0','80','80','1','35','35', '1','1','1.14286','2','0','5000','5000','0','35000 ','10','1','0','1','512','0','0','0','0','0','0',' 10000','10000','68','0','0','0','0','0','0','0','0 ','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','0','','0','3','20','20','20','0','0','0', '0','0','0','0','0','255','0','0','0','npc_dynamic _teleporter','0');
*/
#include "ScriptPCH.h"
#include "DynamicTeleportMgr.h"
class npc_dynamic_teleporter : public CreatureScript
{
private:
// COMBAT CHECKER
inline
bool isInCombat(Player *player)
{
if(player->isInCombat())
{
player->GetSession()->SendNotification("You are in combat!");
return true;
}
return false;
}
// SHOW MENU BY ID
inline
void ShowMenu(Player *player, Creature *_Creature, uint32 menu_id)
{
if(!sDynamicTeleportMgr->isLoaded())
{
player->CLOSE_GOSSIP_MENU();
return;
}
uint32 count = 0;
uint8 send_counter = 0;
if(player->isGameMaster() && menu_id == 0)
{
++count;
player->ADD_GOSSIP_ITEM(5, "~RELOAD TELEPORTER DATA~\n", GOSSIP_SENDER_MAIN, 666);
}
for(uint32 itr = 0; itr < sDynamicTeleportMgr->GetCount(); itr++)
{
TeleportData const* td;
td = sDynamicTeleportMgr->GetTeleportData(itr);
if(td)
{
if(td->menu_parent == menu_id)
{
if(td->faction == 0 || player->GetTeam() == td->faction) // HORDE 67, ALLIANCE 469
{
uint8 icon_id = td->icon;
if(icon_id > 9)
{
icon_id = 0;
}
player->ADD_GOSSIP_ITEM(icon_id, td->name.c_str(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + td->entry);
++count;
++send_counter;
if(send_counter >= 10)
{
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _Creature->GetGUID());
send_counter = 0;
}
}
}
}
else
{
sLog->outError("TD_ERROR: UNK1 (!td)");
return;
}
}
if(send_counter != 0 || count == 0)
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _Creature->GetGUID());
}
// TELEPORT PROCESS
inline
void TeleportToTarget(Player *player, uint32 target_id)
{
if(!sDynamicTeleportMgr->isLoaded())
{
player->CLOSE_GOSSIP_MENU();
return;
}
TeleportLoc const* tl;
tl = sDynamicTeleportMgr->GetTeleportLoc(target_id);
if(tl)
{
player->TeleportTo(tl->map, tl->position_x, tl->position_y, tl->position_z, tl->position_o);
}
else
{
sLog->outError("TD_ERROR: UNK1 (!tl)");
}
return;
}
// ACTION TYPE HANDLER
inline
bool HandleMenuAction(Player *player, Creature *_Creature, uint32 action)
{
if(!sDynamicTeleportMgr->isLoaded())
return false;
for(uint32 itr = 0; itr < sDynamicTeleportMgr->GetCount(); itr++)
{
TeleportData const* td;
td = sDynamicTeleportMgr->GetTeleportData(itr);
if(td)
{
if(td->entry == action - GOSSIP_ACTION_INFO_DEF)
{
if(td->menu_sub < 0)
{
TeleportToTarget(player, action - GOSSIP_ACTION_INFO_DEF);
return true;
}
else
{
ShowMenu(player, _Creature, td->menu_sub);
return true;
}
}
}
else
{
sLog->outError("TD_ERROR: UNK1 (!td)");
return false;
}
}
return false;
}
public:
npc_dynamic_teleporter() : CreatureScript("npc_dynamic_teleporter") { }
bool OnGossipHello(Player *player, Creature *_Creature)
{
if(isInCombat(player) || !sDynamicTeleportMgr->isLoaded())
return false;
ShowMenu(player, _Creature, 0);
return true;
}
bool OnGossipSelect(Player *player, Creature *_Creature, uint32 sender, uint32 action)
{
if(sender != GOSSIP_SENDER_MAIN || isInCombat(player) || !sDynamicTeleportMgr->isLoaded())
{
player->CLOSE_GOSSIP_MENU();
return true;
}
player->PlayerTalkClass->ClearMenus();
if(action == 666 && player->isGameMaster())
{
player->CLOSE_GOSSIP_MENU();
sDynamicTeleportMgr->Update();
player->GetSession()->SendNotification("Reloaded..");
return true;
}
if(!HandleMenuAction(player, _Creature, action))
{
player->CLOSE_GOSSIP_MENU();
}
return true;
}
};
void AddSC_npc_dynamic_teleporter()
{
new npc_dynamic_teleporter();
}
Dynamic Teleporter Manager:
Create a new file: src / server / game / Entities / Player / DynamicTeleportMgr.h
/************************************************** *****
* File:'DynamicTeleportMgr.h'
*
* (c)2011 - Wolf Officious
************************************************** *****/
#ifndef _DYNTEL_H
#define _DYNTEL_H
#include <ace/Singleton.h>
#include "Common.h"
#include "World.h"
//#include "SQLStorage.h"
struct TeleportData
{
uint32 entry;
uint32 menu_parent;
int32 menu_sub;
uint8 icon;
uint32 faction;
std::string name;
};
struct TeleportLoc
{
uint32 map;
float position_x;
float position_y;
float position_z;
float position_o;
};
typedef UNORDERED_MAP<uint32, TeleportData> TeleportDataMap;
typedef UNORDERED_MAP<uint32, TeleportLoc> TeleportLocMap;
class DynamicTeleportMgr
{
public:
DynamicTeleportMgr()
{
m_isLoaded = false;
}
~DynamicTeleportMgr() {}
bool Init();
void Update();
bool isLoaded() { return m_isLoaded; }
inline
TeleportData const* GetTeleportData(uint32 id) const
{
TeleportDataMap::const_iterator itr = mTeleportData.find(id);
return itr != mTeleportData.end() ? &itr->second : NULL;
}
uint32 GetCount() { return mTeleportData.size(); }
inline
TeleportLoc const* GetTeleportLoc(uint32 id) const
{
TeleportLocMap::const_iterator itr = mTeleportLoc.find(id);
return itr != mTeleportLoc.end() ? &itr->second : NULL;
}
private:
TeleportDataMap mTeleportData;
TeleportLocMap mTeleportLoc;
bool m_isLoaded;
};
#define sDynamicTeleportMgr ACE_Singleton<DynamicTeleportMgr, ACE_Null_Mutex>::instance()
#endif // _DYNTEL_H
Create a new file: src / server / game / Entities / Player / DynamicTeleportMgr.cpp
/************************************************** *****
* File:'DynamicTeleportMgr.cpp'
*
* (c)2011 - Wolf Officious
************************************************** *****/
#include "DynamicTeleportMgr.h"
bool DynamicTeleportMgr::Init()
{
uint32 oldMSTime = getMSTime();
mTeleportData.clear();
mTeleportLoc.clear();
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT entry, menu_parent, menu_sub, icon, faction, name, map, position_x, position_y, position_z, position_o "
"FROM dynamic_teleporter ORDER BY entry");
if(!result)
{
sLog->outString(">> Loaded 0 Dynamic Teleporter rows. DB table `dynamic_teleporter` is empty!");
return false;
}
uint32 counter = 0;
do
{
Field *fields = result->Fetch();
TeleportData td;
td.entry = fields[0].GetUInt32();
td.menu_parent = fields[1].GetUInt32();
td.menu_sub = fields[2].GetInt32();
td.icon = fields[3].GetUInt8();
td.faction = fields[4].GetUInt32();
td.name = fields[5].GetString();
if(td.menu_sub < 0)
{
TeleportLoc tl;
tl.map = fields[6].GetUInt32();
tl.position_x = fields[7].GetFloat();
tl.position_y = fields[8].GetFloat();
tl.position_z = fields[9].GetFloat();
tl.position_o = fields[10].GetFloat();
mTeleportLoc[td.entry] = tl;
}
mTeleportData[counter] = td;
++counter;
} while(result->NextRow());
sLog->outString(">> Loaded %u Dynamic Teleporter rows in %u ms", counter, GetMSTimeDiffToNow(oldMSTime));
m_isLoaded = true;
return true;
}
void DynamicTeleportMgr::Update()
{
m_isLoaded = false;
Init();
}
Editing WORLD.CPP (due to errors on Linux)
file: src / server / game / World / World.cpp
From roughly the beginning of the file, add include:
# include "DynamicTeleportMgr.h" / / WLK - DYNAMIC Teleporter
In addition, we add a few lines near the end of the method void World :: SetInitialWorldSettings ()
+ / / WLK - DYNAMIC Teleporter
+ SDynamicTeleportMgr-> Init ();
uint32 startupDuration = GetMSTimeDiffToNow (startupBegin);
sLog-> outString ();
sLog-> outString ("WORLD: World initialized in% u minutes% u seconds", (startupDuration / 60000), ((startupDuration% 60000) / 1000));
sLog-> outString ();
}
Credits to xDrive for this script