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Insomniac
06-03-09, 04:21 PM
Hi There;

Ive been working on a Custom Portable Morpher, i did one a while ago but it really did sux.

Ive added Wotlk, fun, pre-tbc and TBC morphs into this, i will be adding more over time so bare with me, just ive got alot on atm and thought why not release it.

PIX:

http://img166.imageshack.us/img166/8831/maindir.jpg (http://img166.imageshack.us/my.php?image=maindir.jpg)
http://img166.imageshack.us/img166/maindir.jpg/1/w1152.png (http://g.imageshack.us/img166/maindir.jpg/1/)
http://img519.imageshack.us/img519/8033/pretbctab.jpg (http://img519.imageshack.us/my.php?image=pretbctab.jpg)
http://img519.imageshack.us/img519/pretbctab.jpg/1/w1152.png (http://g.imageshack.us/img519/pretbctab.jpg/1/)
http://img8.imageshack.us/img8/9022/tbctab.jpg (http://img8.imageshack.us/my.php?image=tbctab.jpg)
http://img8.imageshack.us/img8/tbctab.jpg/1/w1152.png (http://g.imageshack.us/img8/tbctab.jpg/1/)
http://img90.imageshack.us/img90/3836/wotlktab.jpg (http://img90.imageshack.us/my.php?image=wotlktab.jpg)
http://img90.imageshack.us/img90/wotlktab.jpg/1/w1152.png (http://g.imageshack.us/img90/wotlktab.jpg/1/)
http://img519.imageshack.us/img519/2569/funtab.jpg (http://img519.imageshack.us/my.php?image=funtab.jpg)
http://img519.imageshack.us/img519/funtab.jpg/1/w1152.png (http://g.imageshack.us/img519/funtab.jpg/1/)

Hope you like them, now for the codes

Morpher.cpp:

//Title of Script: My Morpher
//Description of Script: Morphs the player into The Specified Display
//Author of this script: 1ns0mnia




#include "StdAfx.h"
#include "Setup.h"

#ifdef WIN32
#pragma warning(disable:4305)
#endif


class SCRIPT_DECL Morpher : public GossipScript
{
public:
void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
void GossipEnd(Object * pObject, Player* Plr);
void Destroy()
{
delete this;
}
};
void Morpher::GossipHello(Object* pObject, Player * Plr, bool AutoSend)
{
GossipMenu *Menu;
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
Menu->AddItem(0, "Pre-TBC Morphs", 1);
Menu->AddItem(0, "The Burning Crusade Morphs", 2);
Menu->AddItem(0, "Wrath of the Lich King Morphs", 3);
Menu->AddItem(0, "Fun Morphs", 4);
Menu->AddItem(2, "Demorph", 999);

if(AutoSend)
Menu->SendTo(Plr);
}


//Defining Cases
void Morpher::GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
{
GossipMenu * Menu;
switch(IntId)
{
case 1:
{
//pre-tbc
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
Menu->AddItem(5,"Ragnaros", 501);
Menu->AddItem(5,"Onyxia", 502);
Menu->AddItem(5,"Razorgore the Untamed", 503);
Menu->AddItem(5,"Ebonroc", 504);
Menu->AddItem(5,"Chromaggus", 505);
Menu->AddItem(5,"Baron Rivendare", 506);
Menu->AddItem(5,"Stitched Horror", 507);
Menu->AddItem(5,"Hive'Zara Wasp", 508);
Menu->AddItem(5,"Moam", 509);
Menu->AddItem(5,"Golemagg the Incinerator", 510);
Menu->SendTo(Plr);
}
break;

case 2:
{
//TBC
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
Menu->AddItem(5,"Doomwalker", 601);
Menu->AddItem(5,"Kael'thas", 602);
Menu->AddItem(5,"Illidan", 603);
Menu->AddItem(5,"Dark Illidan", 604);
Menu->AddItem(5,"Teron Gorefiend", 605);
Menu->AddItem(5,"Lady VashJ", 606);
Menu->AddItem(5,"Vazruden The Herald", 607);
Menu->AddItem(5,"Archimonde", 608);
Menu->AddItem(5,"Terestian Illhoof", 609);
Menu->AddItem(5,"The Curator", 610);
Menu->SendTo(Plr);
}
break;

case 3:
{
//WOTLK
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
Menu->AddItem(5,"Lich King", 701);
Menu->AddItem(5,"Lich King (No Helmet)", 702);
Menu->AddItem(5,"Stone Giant", 703);
Menu->AddItem(5,"Scourage Zombie", 704);
Menu->AddItem(5,"Loatheb", 705);
Menu->AddItem(5,"Gluth", 706);
Menu->AddItem(5,"Instructor Razuvious", 707);
Menu->AddItem(5,"Gothik the Harvester", 708);
Menu->AddItem(5,"Novos the Summoner", 709);
Menu->AddItem(5,"King Dred", 710);
Menu->AddItem(5,"Varos Cloudstrider", 711);
Menu->SendTo(Plr);
}
break;

case 4:
{
//Fun
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
Menu->AddItem(5,"Spirit Healer", 801);
Menu->AddItem(5,"Skeleton", 802);
Menu->AddItem(5,"Infernal", 803);
Menu->AddItem(5,"Felguard", 804);
Menu->AddItem(5,"Super Cow", 805);
Menu->AddItem(5,"Panda", 806);
Menu->AddItem(5,"Hogger", 807);
Menu->AddItem(5,"Baby Blizzard Bear (Cute)", 808);
Menu->AddItem(5,"Mammoth", 809);
Menu->AddItem(5,"Sand Gnome", 810);
Menu->SendTo(Plr);
}
break;


//Ragnaros
case 501:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11121);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1);
Plr->Gossip_Complete();
}break;

//Onyxia
case 502:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 8570);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1);
Plr->Gossip_Complete();
}break;

//Razorgore the Untamed
case 503:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 10115);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
Plr->Gossip_Complete();
}break;

//Ebonroc
case 504:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 6377);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
Plr->Gossip_Complete();
}break;


//Chromaggus
case 505:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 14367);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
Plr->Gossip_Complete();
}break;

//Baron Rivendare
case 506:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 6380);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
Plr->Gossip_Complete();
}break;

//Stitched Horror
case 507:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1693);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
Plr->Gossip_Complete();
}break;

//Hive'Zara Wasp
case 508:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11142);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
Plr->Gossip_Complete();
}break;

//Moam
case 509:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15392);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
Plr->Gossip_Complete();
}break;

//Golemagg the Incinerator
case 510:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11986);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
Plr->Gossip_Complete();
}break;

//Doomwalker
case 601:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21435);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
Plr->Gossip_Complete();
}break;

//Kael'thas
case 602:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 20023);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
Plr->Gossip_Complete();
}break;

//Illidan
case 603:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21135);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
Plr->Gossip_Complete();
}break;

//Dark Illidan
case 604:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21322);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1);
Plr->Gossip_Complete();
}break;

//Teron Gorefiend - shows as an orc for some reason, display ID is right.
case 605:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21254);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
Plr->Gossip_Complete();
}break;

//Lady VashJ
case 606:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 20748);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
Plr->Gossip_Complete();
}break;

//Vazruden The Herald
case 607:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 18944);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
Plr->Gossip_Complete();
}break;

//Archimonde
case 608:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 20939);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1);
Plr->Gossip_Complete();
}break;

//Terestian Illhoof
case 609:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11343);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.6);
Plr->Gossip_Complete();
}break;

//The Curator
case 610:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16958);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
Plr->Gossip_Complete();
}break;

//Lich King
case 701:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 22234);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.7);
Plr->Gossip_Complete();
}break;

//Lich King (NO HELM)
case 702:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 22235);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.7);
Plr->Gossip_Complete();
}break;

//Stone Giant
case 703:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 23356);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.4);
Plr->Gossip_Complete();
}break;

//Scourage Zombie
case 704:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 24992);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
Plr->Gossip_Complete();
}break;

//Loatheb
case 705:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16110);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
Plr->Gossip_Complete();
}break;

//Gluth
case 706:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16064);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
Plr->Gossip_Complete();
}break;

//Instructor Razuvious
case 707:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16582);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.7);
Plr->Gossip_Complete();
}break;

//Gothik the Harvester
case 708:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16279);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.4);
Plr->Gossip_Complete();
}break;

//Novos the Summoner
case 709:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 26292);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
Plr->Gossip_Complete();
}break;


//King Dred
case 710:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 5240);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
Plr->Gossip_Complete();
}break;


//Varos Cloudstrider
case 711:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 27033);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
Plr->Gossip_Complete();
}break;

//Spirit Healer
case 801:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 5233);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.4);
Plr->Gossip_Complete();
}break;

//Skeleton
case 802:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 17970);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.6);
Plr->Gossip_Complete();
}break;

//Infernal
case 803:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 169);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.7);
Plr->Gossip_Complete();
}break;

//Felguard
case 804:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 14152);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
Plr->Gossip_Complete();
}break;

//Super Cow
case 805:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1060);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
Plr->Gossip_Complete();
}break;

//Panda
case 806:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 10990);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 5.0);
Plr->Gossip_Complete();
}break;

//Hogger
case 807:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 384);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
Plr->Gossip_Complete();
}break;

//Blizzard Bear
case 808:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16189);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 3.0);
Plr->Gossip_Complete();
}break;

//Mammoth
case 809:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 27235);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
Plr->Gossip_Complete();
}break;

//Sand Gnome
case 810:
{
Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21027);
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.5);
Plr->Gossip_Complete();
}break;

//Demorph
case 999:
{
Plr->Emote(EMOTE_ONESHOT_CHEER);
Plr->DeMorph();
Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
Plr->Gossip_Complete();
}break;
}
};



void Morpher::GossipEnd(Object * pObject, Player* Plr)
{
GossipScript::GossipEnd(pObject, Plr);
}

void SetupMorpher(ScriptMgr * mgr)
{
GossipScript * gs = (GossipScript*) new Morpher();
mgr->register_item_gossip_script(91000,gs);
}Setup.cpp:

SetupMorpher(mgr);Setup.h

void SetupMorpher(ScriptMgr * mgr);SQL for the Morpher

INSERT INTO `items` VALUES ('91000', '8', '-1', '-1', 'Portable Morpher', 'Portable Morpher', 'Portable Morpher', 'Portable Morpher', '42629', '6', '0', '0', '0', '0', '1503', '1791', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '0', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '33208', '0', '579', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', 'Morph Yourself!', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', null, '0', null, '0', '0', '0', '0', '0', '0', '0', null, '-1', '0', '0', '0');
Enjoy :D

once youve compiled this into your server, ingame add the item 91000, and there you go :)

Any questions or suggestions, reply here or just PM me :)

Have Fun