BloodLord
14-02-09, 05:12 AM
Hi all :)
Here is my release of the current arcemu core and 3.0.9 dbc files
Hope it will help you guys (this is only the core and DBC nothing else)
PS: 3.0.9 patch compatible : >>> set your logon config data to :
MaxBuild = "9551"> <<<
Have fun!!! :D
ArcEmu Core (rev 2196) (http://download339.mediafire.com/jg21011nxvzg/njzlwdn4otj/ARCEMU+Core+2196.rar) <<--- OLD
ArcEmu Core (rev 2203) (http://ok3kmyuoi4mg/nd2m5zoojje/Core+2203.rar) <<--- OLD
*make sure you execute the 2199_gosandquests.sql file on your world database ;) (you can find it in the world_updates folder in my release)
Arcemu Core (rev 2204) (http://download171.mediafire.com/dx5wmyimolhg/zyton011mjz/ArcEmu+Core+2204.rar) <<--- OLD
+ Optional in-game unstuck and revive, with a variable cooldown rate was added to the ExtraScripts module. Enable via the optional config file.
Arcemu Core (rev 2206) (http://4wmkmgywvzyg/jyguyygtqa2/ArcEmu+Core+2206.rar) <<--- OLD
* Bug fix: Once a return value is set false, it must remain false. The prior code allowed the return value to be set back to true. * Bug fix: OnLogoutRequest can now halt the logout request * Bug fix: OnChat can now block chat messages * Bug fix: OnCastSpell, no longer displays bad error message * Removed a useless check from ScriptMgr HookInterface events * Removed the use of defines in these HookIntereface events, you can actually tell what's going on now. :)
Arcemu Core (rev 2208) (http://download214.mediafire.com/cb4ft0menmlg/2gewxthmonh/ArcEmu+Core+2208.rar) <<--- OLD
*(Optional) Damage Cap settings <<--- Don't forget to change your config files two ;)
Arcemu 2222 Core (http://download75.mediafire.com/gimxmusmvgng/2zxnhyzmwbz/ArcEmu+Core+2222.rar) <<--- OLD
*Added ".character learn all" update for level 80 by Robbis - thanks alot mate :)
*Fixed Dancing Rune Weapon
*Fixed Raise Dead
*Fixed Army of the Dead
*Fixed Feral Spirit
*Fixed Death Grip And some other things
ArcEmu 2226 Core (http://download163.mediafire.com/ctc3jy3ekwkg/og2km1do305/ArcEmu+Core+2226.rar) <<---OLD
*pets should work now as usual
ArcEmu 2238 Core (http://download168.mediafire.com/mxzzmv0ybjbg/htyjzmtcftz/ArcEmu+Core+2238.rar) <<---OLD
*** ADD THE NEW WORLD UPDATE ***
ArcEmu 2278 Core (http://download531.mediafire.com/holhjz992zug/lxlxf24yymm/ArcEmu+Core+2278.rar) <<--- OLD
*** ADD THE NEW WORLD UPDATE ***
- Shaman spells Bloodlust and Heroism target raid members,
not only party members.
- Send gender in guild roster, thx Hardbass (HS)
- Crash fix that occur with CalcResistance.
- Arcane Shot fix
- Added fix for blood pact
-- Added a new class called ObjectContainer, inherits from Object. This class acts as a single object, but actually consists of multiple child-objects that all orient around the location of the the container object's (x, y) position. The z position, for child-objects, is calculated by using use the roll and pitch of the container object, and the distance from the container object's (x,y). A change in parent object orientation needs to rotate each child-object (along its y axis) by a value equal to the revolution (around parent-container) radians. The container object can also set a single "primary" object. One application for this class would be vehicles. Another would be for NPC's on transports. This code is under development, and is not fully implemented yet. --
- Mind Sear rank 2 will now deal damage to the target
(not completely correct behavior but at least it's doing some damage, like rank 1)
- Mind Flay should mostly work:
* Rank 7 will cast the slow effect on the target and on the caster
(it's channel so it shouldn't hurt the caster, but it still shouldn't go there)
* Rank 1 doesn't cast slow effect on target
* All ranks deal damage, but don't show the damage dealt.
This still needs more work, this is only a start...
- crashfix - expiring pets have no PlayerPet struct
- Alterac Valley (enabled? / Test? / incomplete)
* implemented AURASTATE_FLAG_HEALTH75 (hp above 75%)
* implemented AURASTATE_FLAG_ENRAGED
* removed aurastate switch from spellfixes (warnings not needed)
* aurastate enum in hex format (only for better visualisation and simpler understanding)
* implemented MECHANIC_ENRAGED
* implement AURA_INTERRUPT_ON_LEAVE_AREA
* delete fake pets
* implemented SMSG_PET_ACTION_FEEDBACK
* hunter pets get automatically Growl on creation
* implemented AURA_INTERRUPT_ON_PVP_ENTER
* Auto-Equip 2h weapon without titan's grip should correctly swap current weapon with new weapon.
* removed obsolete Unit::set<uint32> m_SpellList
* mplemented spell effect 65 - used existing Spell::SpellEffectApplyAA()
* deletion of totem/guardian tweaks (mem. leaks)
* UI is now sent the correct information about arena charter costs as defined in Guild.h
* Titan's Grip should work correctly for Auto-Equip (right-click item) opcode. (only 2h axe sword or mace are counted as 1h, allows shield to be worn also).
ARCEMU 2294 (http://www.mediafire.com/?sharekey=ae3f397166fca3b34012e8015643d9c847f4ecb1 8a971711) <<<--- NEW
runiker (http://www.mmopro.net/forums/members/runiker.html) Asked me to upload all the SQL updates in a different rar (only the sql files) so here they are:
Arcemu latest SQL updates (http://download95.mediafire.com/bmnghczt9ydg/m2mxnfzdijj/sql.rar) <<--- Added on 02/14/2009
ArcEmu latest SQL updates (http://download55.mediafire.com/qm0fycnz9wlg/t2gqt5jnmjm/sql+20.02.2009.rar) <<--- Added on 02/20/2009 (so far latest)
I will try to update this post every day :)
PS: Moderator(s)/Admin(s) pls rename this thread to "Arcemu Lates Core Compiles [Daily Updates]"
Credits:
* Arcemu for the fantastic core :)
* Me (time to compile + upload + editing/posting the new data)
Here is my release of the current arcemu core and 3.0.9 dbc files
Hope it will help you guys (this is only the core and DBC nothing else)
PS: 3.0.9 patch compatible : >>> set your logon config data to :
MaxBuild = "9551"> <<<
Have fun!!! :D
ArcEmu Core (rev 2196) (http://download339.mediafire.com/jg21011nxvzg/njzlwdn4otj/ARCEMU+Core+2196.rar) <<--- OLD
ArcEmu Core (rev 2203) (http://ok3kmyuoi4mg/nd2m5zoojje/Core+2203.rar) <<--- OLD
*make sure you execute the 2199_gosandquests.sql file on your world database ;) (you can find it in the world_updates folder in my release)
Arcemu Core (rev 2204) (http://download171.mediafire.com/dx5wmyimolhg/zyton011mjz/ArcEmu+Core+2204.rar) <<--- OLD
+ Optional in-game unstuck and revive, with a variable cooldown rate was added to the ExtraScripts module. Enable via the optional config file.
Arcemu Core (rev 2206) (http://4wmkmgywvzyg/jyguyygtqa2/ArcEmu+Core+2206.rar) <<--- OLD
* Bug fix: Once a return value is set false, it must remain false. The prior code allowed the return value to be set back to true. * Bug fix: OnLogoutRequest can now halt the logout request * Bug fix: OnChat can now block chat messages * Bug fix: OnCastSpell, no longer displays bad error message * Removed a useless check from ScriptMgr HookInterface events * Removed the use of defines in these HookIntereface events, you can actually tell what's going on now. :)
Arcemu Core (rev 2208) (http://download214.mediafire.com/cb4ft0menmlg/2gewxthmonh/ArcEmu+Core+2208.rar) <<--- OLD
*(Optional) Damage Cap settings <<--- Don't forget to change your config files two ;)
Arcemu 2222 Core (http://download75.mediafire.com/gimxmusmvgng/2zxnhyzmwbz/ArcEmu+Core+2222.rar) <<--- OLD
*Added ".character learn all" update for level 80 by Robbis - thanks alot mate :)
*Fixed Dancing Rune Weapon
*Fixed Raise Dead
*Fixed Army of the Dead
*Fixed Feral Spirit
*Fixed Death Grip And some other things
ArcEmu 2226 Core (http://download163.mediafire.com/ctc3jy3ekwkg/og2km1do305/ArcEmu+Core+2226.rar) <<---OLD
*pets should work now as usual
ArcEmu 2238 Core (http://download168.mediafire.com/mxzzmv0ybjbg/htyjzmtcftz/ArcEmu+Core+2238.rar) <<---OLD
*** ADD THE NEW WORLD UPDATE ***
ArcEmu 2278 Core (http://download531.mediafire.com/holhjz992zug/lxlxf24yymm/ArcEmu+Core+2278.rar) <<--- OLD
*** ADD THE NEW WORLD UPDATE ***
- Shaman spells Bloodlust and Heroism target raid members,
not only party members.
- Send gender in guild roster, thx Hardbass (HS)
- Crash fix that occur with CalcResistance.
- Arcane Shot fix
- Added fix for blood pact
-- Added a new class called ObjectContainer, inherits from Object. This class acts as a single object, but actually consists of multiple child-objects that all orient around the location of the the container object's (x, y) position. The z position, for child-objects, is calculated by using use the roll and pitch of the container object, and the distance from the container object's (x,y). A change in parent object orientation needs to rotate each child-object (along its y axis) by a value equal to the revolution (around parent-container) radians. The container object can also set a single "primary" object. One application for this class would be vehicles. Another would be for NPC's on transports. This code is under development, and is not fully implemented yet. --
- Mind Sear rank 2 will now deal damage to the target
(not completely correct behavior but at least it's doing some damage, like rank 1)
- Mind Flay should mostly work:
* Rank 7 will cast the slow effect on the target and on the caster
(it's channel so it shouldn't hurt the caster, but it still shouldn't go there)
* Rank 1 doesn't cast slow effect on target
* All ranks deal damage, but don't show the damage dealt.
This still needs more work, this is only a start...
- crashfix - expiring pets have no PlayerPet struct
- Alterac Valley (enabled? / Test? / incomplete)
* implemented AURASTATE_FLAG_HEALTH75 (hp above 75%)
* implemented AURASTATE_FLAG_ENRAGED
* removed aurastate switch from spellfixes (warnings not needed)
* aurastate enum in hex format (only for better visualisation and simpler understanding)
* implemented MECHANIC_ENRAGED
* implement AURA_INTERRUPT_ON_LEAVE_AREA
* delete fake pets
* implemented SMSG_PET_ACTION_FEEDBACK
* hunter pets get automatically Growl on creation
* implemented AURA_INTERRUPT_ON_PVP_ENTER
* Auto-Equip 2h weapon without titan's grip should correctly swap current weapon with new weapon.
* removed obsolete Unit::set<uint32> m_SpellList
* mplemented spell effect 65 - used existing Spell::SpellEffectApplyAA()
* deletion of totem/guardian tweaks (mem. leaks)
* UI is now sent the correct information about arena charter costs as defined in Guild.h
* Titan's Grip should work correctly for Auto-Equip (right-click item) opcode. (only 2h axe sword or mace are counted as 1h, allows shield to be worn also).
ARCEMU 2294 (http://www.mediafire.com/?sharekey=ae3f397166fca3b34012e8015643d9c847f4ecb1 8a971711) <<<--- NEW
runiker (http://www.mmopro.net/forums/members/runiker.html) Asked me to upload all the SQL updates in a different rar (only the sql files) so here they are:
Arcemu latest SQL updates (http://download95.mediafire.com/bmnghczt9ydg/m2mxnfzdijj/sql.rar) <<--- Added on 02/14/2009
ArcEmu latest SQL updates (http://download55.mediafire.com/qm0fycnz9wlg/t2gqt5jnmjm/sql+20.02.2009.rar) <<--- Added on 02/20/2009 (so far latest)
I will try to update this post every day :)
PS: Moderator(s)/Admin(s) pls rename this thread to "Arcemu Lates Core Compiles [Daily Updates]"
Credits:
* Arcemu for the fantastic core :)
* Me (time to compile + upload + editing/posting the new data)