Apple
27-07-08, 02:50 AM
___ Commands List ___
acct
Syntax: .acct
Display the access level of your account.
addgo
Syntax: .addgo #id <lootID> <spawntimeSecs>
Add a game object from game object templates to the world at your current location using the #id.
lootID specifies the loot-template to be used and spawntimesecs sets the spawntime, both are optional.
Note: this is a copy of .gameobject.
additem
Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount
Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
additemset
Syntax: .additemset #itemsetid
Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
addmove
Syntax: .addmove #creature_guid [#waittime]
Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
addquest
Syntax: .addquest #quest_id
Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
addtele
Syntax: .addtele $name
Add current your position to .tele command target locations list with name $name.
addspw
Syntax: .addspw #creatureid
Spawn a creature by the given template id of #creatureid.
addweapon
Not yet implemented.
addvendoritem
Syntax: .addvendoritem #itemId <#maxcount><#incrtime>
Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring.
delvendoritem
Syntax: .delvendoritem #itemId
Remove item #itemid from item list of selected vendor.
allowmove
Syntax: .allowmove
Enable or disable movement for the selected creature.
anim
Syntax: .anim #emoteid
Play emote #emoteid for your character.
announce
Syntax: .announce $MessageToBroadcast
Send a global message to all players online in chat log.
notify
Syntax: .notify $MessageToBroadcast
Send a global message to all players online in screen.
aura
Syntax: .aura #spellid
Add the aura from spell #spellid to the selected Unit.
ban
Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason
Ban account or IP and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
unban
Syntax is: unban <account|ip|character> $NameOrIp
Unban account or IP.
bank
Syntax: .bank
Show your bank inventory.
changelevel
Syntax: .changelevel #level
Change the level of the selected creature to #level.
#level may range from 1 to 63.
commands
Syntax: .commands
Display a list of available commands for your account level.
cooldown
Syntax: .cooldown [#spell_id]
Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
createguild
Syntax: .createguild $GuildLeaderName $GuildName
Create a guild named $GuildName with the player $GuildLeaderName as leader.
cshutdown
Syntax: .cshutdown Cancels shutdown
delete
Syntax: .delete
Delete the selected creature from the world.
delobject
Syntax: .delobject #go_guid
Delete gameobject with guid #go_guid.
deltele
Syntax: .deltele $name
Remove location with name $name for .tele command locations list.
delticket
Syntax: .delticket all
.delticket #num
.delticket $character_name
all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.
demorph
Syntax: .demorph
Demorph the selected player.
die
Syntax: .die
Kill the selected player. If no player is selected, it will kill you.
dismount
Syntax: .dismount
Dismount you, if you are mounted.
setmodel
Syntax: .setmodel #displayid
Change the model id of the selected creature to #displayid.
distance
Syntax: .distance
Display the distance from your character to the selected creature.
playemote
Syntax: .playemote #emoteid
Make the selected creature emote with an emote of id #emoteid.
textemote
Syntax: .text #emoteid
Make the selected creature to do textemote with an emote of id #emoteid.
explorecheat
Syntax: .explorecheat #flag
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
factionid
Syntax: .factionid #factionid
Set the faction of the selected creature to #factionid.
castback
Syntax: .castback #spellid
Selected target cast #spellid to your character.
cast
Syntax: .cast #spellid
Cast #spellid to selected target. If no target selected cast to self.
getvalue
Syntax: .getvalue #field #isInt
Get the field #field of the selected creature. If no creature is selected, get the content of your field.
Use a #isInt of value 1 if the expected field content is an integer.
gm
Syntax: .gm on/off
Enable or Disable GM MODE
gocreature
Syntax: .gocreature #creature_guid
Teleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with this entry.
*If* more than one creature is found, then you are teleported to the first that is found inside the database.
gogrid
Syntax: .gogrid #gridX #gridY [#mapId]
Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
goobject
Syntax: .goobject #object_guid
Teleport your character to gameobject with guid #object_guid
goname
Syntax: .goname $charactername
Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group.
goxy
Syntax: .goxy #x #y [#mapid]
Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
goxyz
Syntax: .goxyz #x #y #z [#mapid]
Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
gps
Syntax: .gps
Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id
groupgo
Syntax: .groupgo $charactername
Teleport the given character and his group to you.
grouptele
Syntax: .grouptele #location
Teleport a selected player and his group members to a given location.
acct
Syntax: .acct
Display the access level of your account.
addgo
Syntax: .addgo #id <lootID> <spawntimeSecs>
Add a game object from game object templates to the world at your current location using the #id.
lootID specifies the loot-template to be used and spawntimesecs sets the spawntime, both are optional.
Note: this is a copy of .gameobject.
additem
Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount
Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
additemset
Syntax: .additemset #itemsetid
Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
addmove
Syntax: .addmove #creature_guid [#waittime]
Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
addquest
Syntax: .addquest #quest_id
Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
addtele
Syntax: .addtele $name
Add current your position to .tele command target locations list with name $name.
addspw
Syntax: .addspw #creatureid
Spawn a creature by the given template id of #creatureid.
addweapon
Not yet implemented.
addvendoritem
Syntax: .addvendoritem #itemId <#maxcount><#incrtime>
Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring.
delvendoritem
Syntax: .delvendoritem #itemId
Remove item #itemid from item list of selected vendor.
allowmove
Syntax: .allowmove
Enable or disable movement for the selected creature.
anim
Syntax: .anim #emoteid
Play emote #emoteid for your character.
announce
Syntax: .announce $MessageToBroadcast
Send a global message to all players online in chat log.
notify
Syntax: .notify $MessageToBroadcast
Send a global message to all players online in screen.
aura
Syntax: .aura #spellid
Add the aura from spell #spellid to the selected Unit.
ban
Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason
Ban account or IP and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
unban
Syntax is: unban <account|ip|character> $NameOrIp
Unban account or IP.
bank
Syntax: .bank
Show your bank inventory.
changelevel
Syntax: .changelevel #level
Change the level of the selected creature to #level.
#level may range from 1 to 63.
commands
Syntax: .commands
Display a list of available commands for your account level.
cooldown
Syntax: .cooldown [#spell_id]
Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
createguild
Syntax: .createguild $GuildLeaderName $GuildName
Create a guild named $GuildName with the player $GuildLeaderName as leader.
cshutdown
Syntax: .cshutdown Cancels shutdown
delete
Syntax: .delete
Delete the selected creature from the world.
delobject
Syntax: .delobject #go_guid
Delete gameobject with guid #go_guid.
deltele
Syntax: .deltele $name
Remove location with name $name for .tele command locations list.
delticket
Syntax: .delticket all
.delticket #num
.delticket $character_name
all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.
demorph
Syntax: .demorph
Demorph the selected player.
die
Syntax: .die
Kill the selected player. If no player is selected, it will kill you.
dismount
Syntax: .dismount
Dismount you, if you are mounted.
setmodel
Syntax: .setmodel #displayid
Change the model id of the selected creature to #displayid.
distance
Syntax: .distance
Display the distance from your character to the selected creature.
playemote
Syntax: .playemote #emoteid
Make the selected creature emote with an emote of id #emoteid.
textemote
Syntax: .text #emoteid
Make the selected creature to do textemote with an emote of id #emoteid.
explorecheat
Syntax: .explorecheat #flag
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
factionid
Syntax: .factionid #factionid
Set the faction of the selected creature to #factionid.
castback
Syntax: .castback #spellid
Selected target cast #spellid to your character.
cast
Syntax: .cast #spellid
Cast #spellid to selected target. If no target selected cast to self.
getvalue
Syntax: .getvalue #field #isInt
Get the field #field of the selected creature. If no creature is selected, get the content of your field.
Use a #isInt of value 1 if the expected field content is an integer.
gm
Syntax: .gm on/off
Enable or Disable GM MODE
gocreature
Syntax: .gocreature #creature_guid
Teleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with this entry.
*If* more than one creature is found, then you are teleported to the first that is found inside the database.
gogrid
Syntax: .gogrid #gridX #gridY [#mapId]
Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
goobject
Syntax: .goobject #object_guid
Teleport your character to gameobject with guid #object_guid
goname
Syntax: .goname $charactername
Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group.
goxy
Syntax: .goxy #x #y [#mapid]
Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
goxyz
Syntax: .goxyz #x #y #z [#mapid]
Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
gps
Syntax: .gps
Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id
groupgo
Syntax: .groupgo $charactername
Teleport the given character and his group to you.
grouptele
Syntax: .grouptele #location
Teleport a selected player and his group members to a given location.